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  • #16
    yeah i also agree on buttons too yeah. thats kinda annoying too, lol

    its a great thing as is, but could use some improvement. some special shaders for buttons and ammo would be great. and a sketchy style hud would be great too
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #17
      On a similar topic, I wonder if anyone knows what was used to create the 10-15 second segment starting at 1:43 of this video...
      [ame=http://www.youtube.com/watch?v=Y1-RLuh4f6U]NetQuake Overclocked 3 - YouTube[/ame]

      Any takers? I have 1 rep point on offer
      Last edited by Mr.Burns; 09-15-2012, 02:01 AM.
      Mr.Burns
      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
      WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
      Servers: Quake.shmack.net, damage.servequake.com

      News: JCR's excellent ctsj_jcr map is being ported to OOT

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      • #18
        Yea NPRQuake is,DID SOMEONE SAY FREEZETAG?
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #19
          Code:
            _
          \-\
          0 0
          On yer bike!
          IT LIVES! http://directq.blogspot.com/

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          • #20
            Is anyone working on high-res realistic textures for this yet?



            @freeze tag - I did say that but I have had a headache all day
            http://www.nextgenquake.com

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            • #21
              Originally posted by Mr.Burns View Post
              On a similar topic, I wonder if anyone knows what was used to create the 10-15 second segment starting at 1:43 of this video...
              NetQuake Overclocked 3 - YouTube

              Any takers? I have 1 rep point on offer
              look at 7:04 for the answer.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #22
                Thanks R00k

                I can see I'm going to have to dig out my copy of Premiere. That sort of red wobbly blueprint effect that gradually turns in to the in game footage is really effective within the context of the movie imho.

                P.S I was aware of the tools listing at the end but wondered if there was something more quake based that wasn't mentioned that may have helped them achieve it +1 Rep pt to Rook.
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                Servers: Quake.shmack.net, damage.servequake.com

                News: JCR's excellent ctsj_jcr map is being ported to OOT

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                • #23
                  Hi,

                  This is my linux version :

                  http://nekrocite.eu/nprquake/NPRQuak...22_2148.tar.gz

                  Video :

                  [ame=http://www.youtube.com/watch?v=PMpx3pupMKg]Non-Photorealistic Rendering Quake : NPRQuake - YouTube[/ame]

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