I would really like to know how i can achieve this
Because this
is a corrupted texture for the zombie model i was working on.
If i do a HD replacement (512X512) the texture is misplaced but if i do an original resolution the texture get's corrupted.
What am I supposed to do?
Because this
If i do a HD replacement (512X512) the texture is misplaced but if i do an original resolution the texture get's corrupted.
What am I supposed to do?
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