I only use Quark to look at those ancient MDL files.
I would use blender.
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Creating texture replacements (Models and rushes)
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well, since no one else answered it, I will say that I'm not familiar with the software you are using. It seems to be Quark.
It sounds like a UV mapping problem. I know modeling and UV unwrapping, but I don't know Quark at all, so I can't help. I think it is a stone age tool (I personally use Blender and export my models either directly or via Noesis).
Might help if you show the uvmap and say what the dimensions of the textures are.
Might also be worth a shot to see what it looks like in QME.
Quake Terminus
You might also try asking at inside3d.com, people there might be more familiar with Quark.
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Creating texture replacements (Models and rushes)
I would really like to know how i can achieve this
Because thisis a corrupted texture for the zombie model i was working on.
If i do a HD replacement (512X512) the texture is misplaced but if i do an original resolution the texture get's corrupted.
What am I supposed to do?Tags: None
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