I am trying to troubleshoot missing monster models during play.
I don't see any errors in the console, except for eyes.mdl (invisibility powerup?)
I modified an existing HD pack and as a result have got a lot of HD content installed in \id1\, \hipnotic\, \rogue\, \bbelief\ and \themyths\.
I'm also using SMC 4.5 and multiskins from those two posts:
http://quakeone.com/forums/quake-mod...mpilation.html
http://quakeone.com/forums/quake-mod...sters-smc.html
I have edited id1\autoexec.cfg, hipnotic\autoexec.cfg and rogue\autoexec.cfg accordingly.
Now I get problems, such as the Vore/shalrath model not showing up in \themyths\ -- it is invisible. I don't understand what is going wrong in this case.
When I run "darkplaces.exe -hipnotic -game themyths", is the engine loading all the id1\*.pk3 *.cfg *.pak, then all the hipnotic\*.pk3 *.cfg *.pak and finally all the themyths\*.pk3 *.cfg *.pak?
Please explain .cfg, .pak, .pk3 load logic for \id1\ and \gamedir\, if you could.
I was thinking, since I'm using SMC, I maybe need themyths\autoexec.cfg to select multiskin models and the like. Must there be a custom SMC for every mod, like Seven has done for hipnotic and rogue?
Directory listings for my folders are attached.
Thanks for the help!
I don't see any errors in the console, except for eyes.mdl (invisibility powerup?)
I modified an existing HD pack and as a result have got a lot of HD content installed in \id1\, \hipnotic\, \rogue\, \bbelief\ and \themyths\.
I'm also using SMC 4.5 and multiskins from those two posts:
http://quakeone.com/forums/quake-mod...mpilation.html
http://quakeone.com/forums/quake-mod...sters-smc.html
I have edited id1\autoexec.cfg, hipnotic\autoexec.cfg and rogue\autoexec.cfg accordingly.
Now I get problems, such as the Vore/shalrath model not showing up in \themyths\ -- it is invisible. I don't understand what is going wrong in this case.
When I run "darkplaces.exe -hipnotic -game themyths", is the engine loading all the id1\*.pk3 *.cfg *.pak, then all the hipnotic\*.pk3 *.cfg *.pak and finally all the themyths\*.pk3 *.cfg *.pak?
Please explain .cfg, .pak, .pk3 load logic for \id1\ and \gamedir\, if you could.
I was thinking, since I'm using SMC, I maybe need themyths\autoexec.cfg to select multiskin models and the like. Must there be a custom SMC for every mod, like Seven has done for hipnotic and rogue?
Directory listings for my folders are attached.
Thanks for the help!
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