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Excellent stuff, some of the links are broken like rouhis's weapons and a few other things. I could probably get the nexus to add a quake section and then stuff would stop being lost etc if anyone would use it.
OoPpEe fixed the muzzle flash sprites some years ago for plague's weapons. It would be awesome of the muzzle flash fixes could be added to the SMC QD shader versions. I don't know how to work with mdl's at all yet or I would give it a try myself.
It is possible, you have to:
- find the proper .pk3 file, that modifies the sounds, when you can either:
a) delete it;
b) rename it to .zip and delete only the sounds you don't want to use;
Love the mod! I really do. Only thing I would ask, and I mean nothing by this, I just prefer the original sounds, but is there a way to have the HD textures with the original sounds? I totally mean no disrespect, as I know that a cubic !@#$ ton of work went into this.
@pehi
yes you need a progs.dat which has both of those mods.
quake only allows hard-modding, not softmodding like zdoom.
aka you can only load one modified progs.dat at the same time, and a progs.dat contains ALL modifications to the game.
so if you want those two mods you will have to combine the code from both of them
I've ran through most of the mentioned modifications, but alas I wasn't able to find a solution for using particle flame progs.dat and nailgun nail placement offset fix progs.dat, am I missing an uploaded progs.dat that has both in it? Can anyone assist in this manner?
Hi Marcelus, your skybox is very strange (in a good way), i like it a lot! And I think I have found a perfect map for it....yes, it fits perfectly......
from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
which slightly tints monsters randomly to give them some variation
No since I'm testing it with the custom episode Digs01, so with no smc support. I'll post several screenshot to show the scrag chameleon, it changes color: violet when under the sky, green when flying above slime and orange when flying above lava, but not only some reflect, it changes color completely
from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
which slightly tints monsters randomly to give them some variation
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