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the 'definitive' HD replacement content list!

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  • talisa
    replied
    links in roy's thread for music-packs were all broken.

    roy has re-uploaded all of his music-packs to mediafire,
    ive added links to the re-uploads of all packs to the list

    Leave a comment:


  • Roy Batty
    replied
    Excellent stuff, some of the links are broken like rouhis's weapons and a few other things. I could probably get the nexus to add a quake section and then stuff would stop being lost etc if anyone would use it.

    OoPpEe fixed the muzzle flash sprites some years ago for plague's weapons. It would be awesome of the muzzle flash fixes could be added to the SMC QD shader versions. I don't know how to work with mdl's at all yet or I would give it a try myself.

    Here is the file Plagues Weapons for DP

    Does anyone still have inkub0's teleporter which is red+stars? The links are broken.

    Quake really needs a mod manager...
    Last edited by Roy Batty; 12-29-2015, 04:33 AM.

    Leave a comment:


  • pehi
    replied
    It is possible, you have to:
    - find the proper .pk3 file, that modifies the sounds, when you can either:
    a) delete it;
    b) rename it to .zip and delete only the sounds you don't want to use;

    Leave a comment:


  • Darth_crunchus
    replied
    Love the mod! I really do. Only thing I would ask, and I mean nothing by this, I just prefer the original sounds, but is there a way to have the HD textures with the original sounds? I totally mean no disrespect, as I know that a cubic !@#$ ton of work went into this.

    Leave a comment:


  • talisa
    replied
    @pehi
    yes you need a progs.dat which has both of those mods.

    quake only allows hard-modding, not softmodding like zdoom.
    aka you can only load one modified progs.dat at the same time, and a progs.dat contains ALL modifications to the game.

    so if you want those two mods you will have to combine the code from both of them

    you can find the QC for the particle flames in seven's small mod compilation
    he included the source QC with his mod

    and the nail-position fix from seven includes the source QC: http://quakeone.com/forums/quake-mod...ion-packs.html

    which files you must modify i cant help you with

    Leave a comment:


  • pehi
    replied
    I've ran through most of the mentioned modifications, but alas I wasn't able to find a solution for using particle flame progs.dat and nailgun nail placement offset fix progs.dat, am I missing an uploaded progs.dat that has both in it? Can anyone assist in this manner?

    Leave a comment:


  • Marcelus
    replied
    @Blood Vengeance


    I'm glad you like it. I wanted to do something different. Others will be in a separate thread.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by Marcelus View Post
    hi all,

    Sorry if this is not the correct thread. I did not know where I can send

    My new skybox





    download

    sky

    and lava



    lava
    Hi Marcelus, your skybox is very strange (in a good way), i like it a lot! And I think I have found a perfect map for it....yes, it fits perfectly......

    Leave a comment:


  • talisa
    replied
    hmm no this aint the place to post your work,
    this is a thread made to list everything available


    seeing the existing threads for skies got auto-locked,
    i'd suggest making a new thread for your sky-textures

    .

    PS: why the F does auto-locking still happen

    Leave a comment:


  • Marcelus
    replied
    Skybox

    hi all,

    Sorry if this is not the correct thread. I did not know where I can send

    My new skybox





    download

    sky

    and lava



    http://www.mediafire.com/download/zm...2lmb5/lava.rar
    Last edited by Marcelus; 10-31-2015, 07:45 PM.

    Leave a comment:


  • FC Zvyozdochka
    replied
    talisa, danke!
    I'm currently working on new reflecting&glossy pack for all original maps and episodes, hope I'll finish 'till the end of the year.

    Leave a comment:


  • talisa
    replied
    just added FCZ's new 'relight' RTlights for hipnotic to the list with hipnotic items
    http://quakeone.com/forums/quake-mod...w-relight.html

    Leave a comment:


  • talisa
    replied
    @blood vengeance
    the scrag completely changing color?
    that almost sounds like you are experiencing a graphical glitch or something


    do you perhaps have some lighting setting set to really high?

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by talisa View Post
    @blood vengeance

    from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
    which slightly tints monsters randomly to give them some variation
    No since I'm testing it with the custom episode Digs01, so with no smc support. I'll post several screenshot to show the scrag chameleon, it changes color: violet when under the sky, green when flying above slime and orange when flying above lava, but not only some reflect, it changes color completely

    Leave a comment:


  • talisa
    replied
    @blood vengeance

    from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
    which slightly tints monsters randomly to give them some variation

    Leave a comment:

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