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hmm... i just checked and the download at my dropbox indeed does NOT include the headgib... weird
perhaps i accidentially uploaded an older WIP version of ruohis scrag which didnt include the headgib
ill look in a bit at my HD and check, and will upload the correct pk3 replacing the old pk3 which doesnt have the gib with the newer one which does include headgib
my apologies on that matter, didnt realize i uploaded an older version of the scrag which doesnt include headgib
alright, i found the correct pk3 which includes the headgib
ive uploaded the correct pk3 to my dropbox and removed the old one
so download the new pk3 from my dropbox blood vengeance
thanx for making me realize i had uploaded an old pk3 by mistake
Thanks for reuploading. That's scrag is a chameleon! He changes colour when reflect real time lightnings! I've was testing Digs01 rtlights to test the scrag and he appeared pink, dark grey, red, green etc..depending on surrounding area...
Thanks for reuploading. That's scrag is a chameleon! He changes colour when reflect real time lightnings! I've was testing Digs01 rtlights to test the scrag and he appeared pink, dark grey, red, green etc..depending on surrounding area...
If it is intended, it sounds really cool
Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.
from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
which slightly tints monsters randomly to give them some variation
from what you are saying it sounds like you are seeing the 'random_skin_colors' option from seven's small mod compilation,
which slightly tints monsters randomly to give them some variation
No since I'm testing it with the custom episode Digs01, so with no smc support. I'll post several screenshot to show the scrag chameleon, it changes color: violet when under the sky, green when flying above slime and orange when flying above lava, but not only some reflect, it changes color completely
Hi Marcelus, your skybox is very strange (in a good way), i like it a lot! And I think I have found a perfect map for it....yes, it fits perfectly......
I've ran through most of the mentioned modifications, but alas I wasn't able to find a solution for using particle flame progs.dat and nailgun nail placement offset fix progs.dat, am I missing an uploaded progs.dat that has both in it? Can anyone assist in this manner?
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