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  • gdiddy62
    replied
    Excellent!

    Thanks Talisa!

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  • talisa
    replied
    i will also make updates for OoPpEe's weapons for hipnotic and rogue to support the SMC's Q3-quad effect soon


    even though seven hasnt updated HIPNOTIC/MP1:SoA SMC yet to support the effect ill update that pack as well.
    it wont hurt to update those weapons anyway to support the effect already
    Last edited by talisa; 08-08-2014, 03:56 PM.

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  • talisa
    replied
    as I promised JD a few days ago....


    PLAGUE'S WEAPONS UPDATE FOR SMC Q3-QUAD EFFECT


    RUOHIS' WEAPONS UPDATE FOR SMC Q3-QUAD

    updates for both ruohis and plague's view-weapon packs to support the Q3quad effect of the SMC!

    .

    and....

    DOWNLOAD SWORD UPDATE FOR SMC Q3-QUAD EFFECT

    an update for the axe-replacement sword that i made to support the same effect
    Last edited by talisa; 09-14-2014, 02:24 PM.

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  • Tea Monster
    replied
    Cheers!

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  • Cobalt
    replied
    ...that could not quit smoking.

    Originally posted by talisa View Post
    @TM
    nope, afaik nobody has ever made a hi-poly zombie model
    yeah should be pretty basic, the zombie is realy just a super-skinny human

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  • talisa
    replied
    @TM
    nope, afaik nobody has ever made a hi-poly zombie model
    yeah should be pretty basic, the zombie is realy just a super-skinny human


    about the lightning:
    go into options > effects ,and then in that menu about halfway down there will be a line 'polygon lightning'
    try enabling it, that will give you the new fancy bolt that you also see in most screenshots.
    i assume that is the bolt you saw in screenshots and were looking for?
    if so, that bolt is a feature from darkplaces and not a replacement model that you can download anywhere

    and you can tweak the look of the bolt with the sliders a bit below
    'thickness' will make the bolt thicker or thinner
    'scroll' will be the speed at which the texture on the bolt moves
    'repeat dist' is how often the texture gets repeated along the length of bolt
    and with 'red' , 'green' & 'blue' you can change the tint of the bolt

    .

    cant wait to see more updates on that deathknight you were working on!
    it looked awesome already before and would love to see any updates,
    and i cant wait till the day you'll finish it and we can have a hi-poly hellknight

    if you get it to a beta stage id gladly help test it in-game

    .

    the rottweiler is also another model that nobody has made in HD btw!
    capnbubs has made an 'authentic improved' version of it which looks a bit better then original cuz its slightly more hi-poly and doesnt have the horrible texture-stretching of original, but its still quite low-poly.

    i know at one point OoPpEe was making one, and iirc ruohis was working on a HD dog too at one point, but sadly both of them abandoned their work before it was done

    would also like to see a hi-poly dog some day myself, although knight&deathknight and zombie imo have higher priority since they are used more often and we have capnbubs 'authentic improved' version of dog, and the dog that seven converted from a quake2 mod
    Last edited by talisa; 08-06-2014, 06:37 AM.

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  • Tea Monster
    replied
    No, that was Capn Bubs.

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  • JDSTONE
    replied
    my bad i thought that was something you were working on...

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  • Pringles Man
    replied
    I was hoping the "Authentic Model Improvement" thread would come to that someday because the reforged zombie textures are phenomenal, but unfortunately it has been abandoned. So I guess the answer here is a flat out no. :\

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  • Tea Monster
    replied
    Has anyone done a zombie model at all? I thought that would be pretty basic.
    I've just been following this thread and re-pimping my Quake

    I've followed the instructions in the lighting packs and I still get what looks to be regular Quake lighting. At least it dosen't look like some of the screen shots on the forum. Is there anything obvious I need to put in the config file?

    Oh, I may be able to do something about that PM I sent you about the Hell Knight. Stay tuned!

    Leave a comment:


  • talisa
    replied
    @JD
    no i havent done that and dun recall i ever said i would

    i have however updated the axe i made for use with the effect and the reflect-version of plague's SNG to support the Q3quad effect.
    plague SNG reflect
    axe

    the problem with weapons and the Q3quad effect is that some people (like me) like to use a mix of weapon-models from different packs, and the thing with some models being mdl and others md3 which makes that packs are incompatible with each other

    .

    either way, sure ill update my sword to support the Q3quad effect when i get back from vacation friday! just poke me friday about it to remind me to update the weapon


    and i could look into updating both ruohis' and plague's weapon-packs for use with the Q3quad effect, its an easy process which only takes a couple minutes to do when you know what to do.

    people will still have to go through the effort of combining contents of the updated packs themselves if they wish to use different models or a mix of models from different packs.

    if i forget about updating both weapon-packs, just poke me saturday about it
    Last edited by talisa; 08-04-2014, 01:55 PM.

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  • JDSTONE
    replied
    talisa i think you were working on making all the gun packs work with the new power up effects for the smc did you finish that? it may be a good thing to list in the first posts too and with all the new castle maps right now im gonna go hack up some knights! do you think you could add the power up effect to you sward too? thanks for putting all this together in one post!

    Leave a comment:


  • talisa
    replied
    as webangel already said, thats indeed not a mummy-texture but an alternate texture for zombie from reforged

    you can use it as texture for the mummy cuz the mummy uses the zombie's model,
    but the texture is not made to represent reforged's interpretation of the mummy.


    hopefully one day nergal will make a HD texture for mummy though.
    lately he's been busy with textures for all other enemies of ROGUE so chances are high he'll make it
    Last edited by talisa; 08-03-2014, 02:11 PM.

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  • webangel
    replied
    Originally posted by Pringles Man View Post
    NO. There IS a QRP mummy texture!!!!!!!! Allow me to point you in the direction of this bad boy:

    Mummy

    Very few people know about this texture for some reason, and I've yet to see it ANYWHERE on this forum.

    Screenshots here if you want: http://quakeone.com/forums/quake-mod...eimagined.html
    No, sorry but you are wrong. You linked the textures from Quake Reforged Alternate Zombie. Not QRP.

    Here you can find the original d/l:
    Quake Reforged - Bestiary - Quake - The Zombie

    I use it myself for the zombie btw.

    Leave a comment:


  • Pringles Man
    replied
    NO. There IS a QRP mummy texture!!!!!!!! Allow me to point you in the direction of this bad boy:

    Mummy

    Very few people know about this texture for some reason, and I've yet to see it ANYWHERE on this forum.

    Screenshots here if you want: http://quakeone.com/forums/quake-mod...eimagined.html

    Leave a comment:

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