Excellent!
Thanks Talisa!
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the 'definitive' HD replacement content list!
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i will also make updates for OoPpEe's weapons for hipnotic and rogue to support the SMC's Q3-quad effect soon
even though seven hasnt updated HIPNOTIC/MP1:SoA SMC yet to support the effect ill update that pack as well.
it wont hurt to update those weapons anyway to support the effect alreadyLast edited by talisa; 08-08-2014, 03:56 PM.
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as I promised JD a few days ago....
PLAGUE'S WEAPONS UPDATE FOR SMC Q3-QUAD EFFECT
RUOHIS' WEAPONS UPDATE FOR SMC Q3-QUAD
updates for both ruohis and plague's view-weapon packs to support the Q3quad effect of the SMC!
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and....
DOWNLOAD SWORD UPDATE FOR SMC Q3-QUAD EFFECT
an update for the axe-replacement sword that i made to support the same effectLast edited by talisa; 09-14-2014, 02:24 PM.
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@TM
nope, afaik nobody has ever made a hi-poly zombie model
yeah should be pretty basic, the zombie is realy just a super-skinny human
about the lightning:
go into options > effects ,and then in that menu about halfway down there will be a line 'polygon lightning'
try enabling it, that will give you the new fancy bolt that you also see in most screenshots.
i assume that is the bolt you saw in screenshots and were looking for?
if so, that bolt is a feature from darkplaces and not a replacement model that you can download anywhere
and you can tweak the look of the bolt with the sliders a bit below
'thickness' will make the bolt thicker or thinner
'scroll' will be the speed at which the texture on the bolt moves
'repeat dist' is how often the texture gets repeated along the length of bolt
and with 'red' , 'green' & 'blue' you can change the tint of the bolt
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cant wait to see more updates on that deathknight you were working on!
it looked awesome already before and would love to see any updates,
and i cant wait till the day you'll finish it and we can have a hi-poly hellknight
if you get it to a beta stage id gladly help test it in-game
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the rottweiler is also another model that nobody has made in HD btw!
capnbubs has made an 'authentic improved' version of it which looks a bit better then original cuz its slightly more hi-poly and doesnt have the horrible texture-stretching of original, but its still quite low-poly.
i know at one point OoPpEe was making one, and iirc ruohis was working on a HD dog too at one point, but sadly both of them abandoned their work before it was done
would also like to see a hi-poly dog some day myself, although knight&deathknight and zombie imo have higher priority since they are used more often and we have capnbubs 'authentic improved' version of dog, and the dog that seven converted from a quake2 modLast edited by talisa; 08-06-2014, 06:37 AM.
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I was hoping the "Authentic Model Improvement" thread would come to that someday because the reforged zombie textures are phenomenal, but unfortunately it has been abandoned. So I guess the answer here is a flat out no. :\
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Has anyone done a zombie model at all? I thought that would be pretty basic.
I've just been following this thread and re-pimping my Quake
I've followed the instructions in the lighting packs and I still get what looks to be regular Quake lighting. At least it dosen't look like some of the screen shots on the forum. Is there anything obvious I need to put in the config file?
Oh, I may be able to do something about that PM I sent you about the Hell Knight. Stay tuned!
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@JD
no i havent done that and dun recall i ever said i would
i have however updated the axe i made for use with the effect and the reflect-version of plague's SNG to support the Q3quad effect.
plague SNG reflect
axe
the problem with weapons and the Q3quad effect is that some people (like me) like to use a mix of weapon-models from different packs, and the thing with some models being mdl and others md3 which makes that packs are incompatible with each other
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either way, sure ill update my sword to support the Q3quad effect when i get back from vacation friday! just poke me friday about it to remind me to update the weapon
and i could look into updating both ruohis' and plague's weapon-packs for use with the Q3quad effect, its an easy process which only takes a couple minutes to do when you know what to do.
people will still have to go through the effort of combining contents of the updated packs themselves if they wish to use different models or a mix of models from different packs.
if i forget about updating both weapon-packs, just poke me saturday about itLast edited by talisa; 08-04-2014, 01:55 PM.
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talisa i think you were working on making all the gun packs work with the new power up effects for the smc did you finish that? it may be a good thing to list in the first posts too and with all the new castle maps right now im gonna go hack up some knights! do you think you could add the power up effect to you sward too? thanks for putting all this together in one post!
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as webangel already said, thats indeed not a mummy-texture but an alternate texture for zombie from reforged
you can use it as texture for the mummy cuz the mummy uses the zombie's model,
but the texture is not made to represent reforged's interpretation of the mummy.
hopefully one day nergal will make a HD texture for mummy though.
lately he's been busy with textures for all other enemies of ROGUE so chances are high he'll make itLast edited by talisa; 08-03-2014, 02:11 PM.
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Originally posted by Pringles Man View PostNO. There IS a QRP mummy texture!!!!!!!! Allow me to point you in the direction of this bad boy:
Mummy
Very few people know about this texture for some reason, and I've yet to see it ANYWHERE on this forum.
Screenshots here if you want: http://quakeone.com/forums/quake-mod...eimagined.html
Here you can find the original d/l:
Quake Reforged - Bestiary - Quake - The Zombie
I use it myself for the zombie btw.
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NO. There IS a QRP mummy texture!!!!!!!! Allow me to point you in the direction of this bad boy:
Mummy
Very few people know about this texture for some reason, and I've yet to see it ANYWHERE on this forum.
Screenshots here if you want: http://quakeone.com/forums/quake-mod...eimagined.html
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