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the 'definitive' HD replacement content list!
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> Maps/World <
the QRP team has after 4years of development finally released an HD texture-pack for this mission-pack too!
you can get it over at their website > :: Quake Revitalization Project :: Downloads ::
WebAngel has also made a great set of alternate replacement textures for this mission-pack
http://quakeone.com/forum/quake-mod-...aceholder-pack
links in thread broken, so here are working ones: rogue textures part1 & rogue textures part2
NOTE: you will also need to copy the QRP texture-pack for mission-pack 1 to the rogue folder when using WebAngel's texture-pack
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if you like'd water & slime to have transparency, you'll need VISed maps:
http://www.mediafire.com/?7q30veiz003o8s5
inkub0 has made some great RT-lights for this mission-pack as well, to add fancy lighting & shadowing to this mission-pack
http://quakeone.com/forum/quake-mod-...f-eternity-mp2
> link in thread broken, so here's a dropbox mirror
WebAngel has also made some great hires textures for all the new hazards and in-world items of this mission-pack
http://quakeone.com/forum/quake-mod-...h-knight-spike
>click for pic, since pic in thread is missing<
I myself have made a high-poly replacement model for the lantern thats used in R1M5
http://quakeone.com/forum/quake-mod-...p2-doe-lantern
Ive also made a high-poly replacement model for the buzzsaw
http://quakeone.com/forum/quake-mod-...p2-doe-buzzsaw
I've also made a high-poly model for the pendulum:
http://quakeone.com/forum/quake-mod-...2-doe-pendulum
alfader has made some great lit-files for this mission-pack, which adds colored lights to the maps
http://quakeone.com/forum/quake-mod-...0582#post90582
Seven has worked together with Webangel & gdiddy62 to make the waterfall in R2M1 look much fancy!
http://quakeone.com/forum/quake-mod-...-this-and-that
>> NOTE: this waterfall requires usage of seven's SMC mod
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> Pickups & Powerups <
OoPpEe has made a set with great-looking highpoly models for this mission-pack as well
http://quakeone.com/forum/quake-mod-...abled-powerups
would you like your ammo to look more fancy? so did seven, he added some lovely animated effects to all ammo for rogue
http://quakeone.com/forum/quake-mod-...imated-b_boxes
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> Weapons <
also for this mission-pack OoPpEe/lambenthammerburst has made some great weapon-models
http://quakeone.com/forum/quake-mod-...-plasmagun-fix
in the pack he also included a fix for the bug where the plasma-gun wont fire correctly and the orb just floats
OoPpEe has also made alternate version of the SNG he included with above pack which adds cracks to the barrel
http://quakeone.com/forum/quake-mod-...nailgun-type-1
WebAngel has made an alternate version of the lava-nailgun which adds cracks to this weapon too, so that they make a nice set
pic can be found here - click here for download
WebAngel has also made another alternate version of both lava-NG and lava-SNG with cracks which have shader-animated pulsing glow!
pics can be found here - click here for download
Talisa has also made a lava-SNG version of plague's SNG-model, which has glow and cracks added just like OoPpEe added to ruohis' models in his pack
http://quakeone.com/forum/quake-mod-...lague-animated
be sure to click the bottom link for use without SMC if you do not use seven's SMC
Talisa has made edits of My-Key's explosives-pack to create versions of them for this mission-pack
http://quakeone.com/forum/quake-mod-...ives-for-rogue
if you enjoy Dwere's reworked weapon-models, you'll be happy to know i made versions of Dwere's weapons for both mission-packs:
http://quakeone.com/forum/quake-mod-...942#post243942
the weapons are included in the authentic model improvement pack itself
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> Monsters <
OoPpEe has made a skin for teamonster's ogre for the multi-grenade ogre
Z999.11-ROGUE__GL-ogre+multiG_ogre-OoPpEe__TM (update1)
I made a basic recolored skin for ruohis tarbaby for the hellspawn
Z991_ROGUE_tarbaby_ruohis_norm+green
i've also made some alternate skins for ruohis' tarbaby, which add lots of creepy eyes all over
http://quakeone.com/forum/quake-mod-...-now-with-eyes
nergal from reforged has made some fantastic skins for most of this mission-packs new enemies:
http://quakeone.com/forum/quake-mod-...918#post154918
nergal also made the dragon, multi-grenade ogre, sword, wrath and lavaman, which arent included in above pack
multi-grenade ogre , sword , lava-man , dragon & wrath (and old sword)
Talisa (me) has also animated some sword-models for use as replacement for this mission-pack,
including one sword-model she made herself which is based on the skyforge sword from skyrim
http://quakeone.com/forum/quake-mod-...-aka-rogue-smc
seven and Webangel have also made some lovely textures for the original sword-model:
https://www.dropbox.com/s/x0padackct...Seven_w%40.zip
WebAngel has made a set of great HD textures for the most frightening enemy of them all.... the eel!
http://quakeone.com/forum/quake-mod-...on-of-eternity
WebAngel has also made an alternate version of the multi-grenade ogre, based on an early version of nergal's ogre:
post with pic - download here
webangel has also made some nice alternative textures for the knight and hellknight statues, which also include the statue-gibs
post with pic - download here
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> Hud & Menu <
WebAngel has also made an addon for the hud of this mission-pack for use with seven's transparent hud (find in post of quake)
http://quakeone.com/forum/quake-mod-...on-of-eternity
there is also a version of the fantastic CSQC hud which nahuel and _smith_ made for rogue:
http://quakeone.com/forum/quake-mod-...ghts-edit-tool
Webangel & OoPpEe have made also some superb conbacks for this mission-pack
http://quakeone.com/forum/quake-mod-.../7482-conbacks
deadtenor has made a couple wonderfull replacement Qplague's, with multiple to pick from:
http://quakeone.com/forum/quake-mod-...-title-plaques
Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forum/quake-mod-...l-contribution
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> Misc <
Roy Batty has also been so awesum to make pack with the original soundtrack for this mission-pack!
http://quakeone.com/forum/quake-mod-...ty-music-packs
be sure to also pick up updated progs.dat which fixes these issues: plasma-gun not firing, elevator in R1M7 not working & broken buzzsaws in 2014 DP-builds
http://quakeone.com/forum/quake-mod-...operly-updated
.Last edited by talisa; 09-09-2017, 08:15 PM.
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> Maps/World <
the QRP team has also made a full set of map textures for the first mission-pack
:: Quake Revitalization Project :: Downloads ::
FCZ has also some gloss-maps for this mission-pack as well, which really compliment QRPs already fantastic textures!
http://quakeone.com/forum/quake-mod-...erial-creation
NOTE: if you already have the full gloss-maps pack installed into your ID1 folder, you dont have to add anything to have glossmaps for this missionpack!
WebAngel's fantastic animated-reflecting-overload addon for QRP also includes animated and reflecting textures for 1st mission-pack!
http://quakeone.com/forum/quake-mod-...cting-overload
if you like water & slime to have transparency, you'll need VISed maps:
http://www.mediafire.com/?7q30veiz003o8s5
webangel has made some fancy shaders for hipnotics purple portal-texture and the bloody liquid texture which is used in HIP3M4
http://quakeone.com/forum/quake-mod-...rmagon-liquids
want fancy lighting and shadowing for this mission-pack as well? romi has made some great RTlights for hipnotic:
http://icculus.org/twilight/darkplac...lights_soa.pk3
or perhaps if you dont like the lighting from romi, FCZ's 'relight' RTlights might be more to your liking
http://quakeone.com/forum/quake-mod-...on-new-relight
dropbox mirror for when the anonfiles link doesnt work
alfader has made some great lit-files for this mission-pack, which adds colored lights to the maps
http://quakeone.com/forum/quake-mod-...0582#post90582
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> Pickups & Powerups <
OoPpEe aka lambenthammerburst has also made hi-poly models for the new powerups for this mission-pack
http://quakeone.com/forum/quake-mod-...abled-powerups
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> Weapons <
OoPpEe aka lambenthammerburst has made a pack with hi-poly weapon-replacements for hipnotic, which compliment ruohis models for quake perfectly
http://quakeone.com/forum/quake-mod-...n-weapons-pack
Pringles man has made an alternate version of OoPpEe's laser-cannon, which makes the weapon itself dark-silver and the laserblasts blue, and also changes the sound
http://quakeone.com/forum/quake-mod-...-blue-overhaul
kingennio has also made an alternate model for the laser-cannon, which uses the lightning-gun model from DeathMatch Classic
http://quakeone.com/forum/quake-mod-...notic-lasergun
and ruohis has also made an alternate model for the laser-cannon which is very different from the original but looks cool
http://quakeone.com/forum/quake-mod-...notic-lasergun
links in the thread dont work, but i managed to get my hands on the weapon! CLICK HERE TO DOWNLOAD. thanx for providing me with this model Gdiddy!
if you enjoy Dwere's reworked weapon-models, you'll be happy to know i made versions of Dwere's weapons for both mission-packs:
http://quakeone.com/forum/quake-mod-...942#post243942
the weapons are included in the authentic model improvement pack itself
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> Monsters <
Fraggers has also made a pack with HD skins for hipnotic monsters, which are very authentic.
Fragger's website is sadly down... but i've uploaded the pack to my dropbox for y'all: https://www.dropbox.com/s/v39k05ncmx...agger.pk3?dl=0
alternately, Nergal from reforged team also made a pack of HD skins for hipnotics monsters, which are more fancy and have the typical reforged style to them.
http://quakeone.com/forum/quake-mod-...061#post146061
links in thread broken, so here's working ones: gremlin , scourge , armagon
Reforged didnt make an HD-skin for spikemine though, while fraggers skin-pack does include this monster
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> Hud & Menu <
WebAngel has made a great addon for the transparent hud from seven for quake, which adds HD icons for this MP's new weapons and powerups
http://quakeone.com/forum/quake-mod-...rge-of-armagon
be sure to get transparent hud from seven for normal quake, as its an addon for that
Webangel & OoPpEe have made also some superb conbacks for this mission-pack
http://quakeone.com/forum/quake-mod-.../7482-conbacks
deadtenor has made a couple wonderfull replacement Qplague's, with multiple to pick from:
http://quakeone.com/forum/quake-mod-...-title-plaques
Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forum/quake-mod-...l-contribution
there is also a version of the fantastic CSQC hud which nahuel and _smith_ made for hipnotic:
http://quakeone.com/forum/quake-mod-...ghts-edit-tool
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> Misc <
Roy Batty has also been so awesum to make pack with the original soundtrack for this mission-pack!
http://quakeone.com/forum/quake-mod-...ty-music-packs
.Last edited by talisa; 09-09-2017, 08:14 PM.
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[[CONTINUATION OF ABOVE POST]]
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> Hud & Menu <
seven has made a great set of HD icons for hud with a transparent background
http://quakeone.com/forum/quake-mod-...arent-hud-menu
webangel, OoPpEe and several other members have made some great conbacks for quake (background picture of console)
http://quakeone.com/forum/quake-mod-.../7482-conbacks
moondrunk has also made some great conbacks as well
Moon[Drunk]s Quake Graphics | Conbacks
also moondrunk has made some great alternative charsets which give the menus and all letters/symbols in quake a nice new HD look
Moon[Drunk]s Quake Graphics | Charsets
want a different layout for your hud? nahuel and _smith_ have worked hard to create a fantastic CSQC hud.
includes multiple layouts, shows map-name at load, and includes a neat compass at top of screen
http://quakeone.com/forum/quake-mod-...ghts-edit-tool
the hud is a clientside, so you can use it with any map/mod and even use it during online play!
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Herny has also made a nice alternate hud, which is inspired by the hud from kleshik
http://quakeone.com/forum/quake-help...092#post230092
link in thread is dead, so here's a >dropbox mirror<
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Andehx made a great-looking alternate set with faces for the hud, which are very authentic
http://quakeone.com/forum/quake-mod-...anger-hud-face
link in thread broken, so here's a dropbox mirror
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Phineas has made some alternate front-view icons of Makke's armor
http://quakeone.com/forum/quake-mod-...l-contribution
Phineas has also made some lovely replacement plaque's for quake and both mission-packs, which have a more grungy look than MoonDrunk's plaque's
http://quakeone.com/forum/quake-mod-...l-contribution
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> Misc <
sadly the steam-version doesnt include the music, but Roy Batty has made pk3s with original music for darkplaces
http://quakeone.com/forum/quake-mod-...ty-music-packs
> links in thread are broken, Roy has re-uploaded all packs to mediafire:
Rogue http://www.mediafire.com/download/u5...OGUE_Music.pk3
Quake http://www.mediafire.com/download/80...UAKE_Music.pk3
Hipnotic http://www.mediafire.com/download/nb...OTIC_Music.pk3
Malice http://www.mediafire.com/download/u2...LICE_Music.pk3
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WebAngel has made a really great-looking torch with animated glow (seven's SMC required)
download-link
seven has combined several torch-parts from different authors into one lovely wall-torch (seven's SMC required)
http://quakeone.com/forum/quake-mod-...-this-and-that
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QRP has made hires textures for bubbles and the light-orbs, they're hidden in the 'item textures' pack
:: Quake Revitalization Project ::
'Black Rayne Studios' has made a set of fantastic-looking HD gib-models
https://www.dropbox.com/s/m4wye51mh3...udios.pk3?dl=0
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sonic mayhem has made an alternate soundtrack for quake
https://www.dropbox.com/s/9rlequ1sn6...ction.pk3?dl=0
rdmusic has also made another alternate soundtrack for quake
http://quakeone.com/forum/quake-mod-...-and-music-pak
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seven has made a great authentic sound-pack
http://quakeone.com/forum/quake-mod-...ed-sound-files
mindgrid has also made a great alternate sound-pack
http://gfx.quakeworld.nu/details/384...quake-1-sounds
and lastly there is also the 'epiquake' sound-pack, which also replaces all sounds with new HD ones
Downloads - EpiQuake Mod for Quake - Mod DBLast edited by talisa; 09-03-2017, 12:50 PM.
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[[CONTINUATION OF ABOVE POST]]
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> Weapons <
ruohis has made a great set of HD weapon models, which look very nice:
view-weapons and weapon pick-ups
like HD weapons to be authentic-looking, you might like plague's weapons:
pic here and http://quakeone.com/forum/quake-mod-...371#post188371
perhaps youre more of a purist, and would rather use original models.
QuakeWorld - Debug 3D models
primevil has made some HD skins for debugged models:
QuakeWorld.nu - PrimeviL's Skins (Retexturing)
Dwere (Da Werecat) has also reworked the ID1 weapon-models
http://quakeone.com/forum/quake-mod-...ere-da-werecat
OriOn & PrimeviL have also made an 'remix' version of the SG,
which adds a hand and includes right-handed version
QuakeWorld GFX - Models / Weapon / V_shot - remix -
trickle has made a similar 'remix' version of quake's SSG which complements OriOn & PrimeviL's shotgun remix perfectly
http://quakeone.com/forum/quake-mod-...-v_shot2-remix
in OoPpEe's 'doom3 shamblers castle' pack, there is a nice alternate axe
http://quakeone.com/forum/quake-mod-...on-2-axe-added
Seven was also so kind to convert the G_shot model from the same doom3 mod for quake:
http://quakeone.com/forum/quake-mod-...-this-and-that
I myself have also made an alternate axe which is more medieval looking
http://quakeone.com/forum/quake-mod-...st-another-axe
I myself have also made a sword replacement for the axe
http://quakeone.com/forum/quake-help...145#post215145
Andrezz has also made a great medieval axe which Seven converted for quake
http://quakeone.com/forum/quake-mod-...-this-and-that
use seven's SMC and use the awesome Q3-quad like effect he implented with HD weapons?
i updates plague's & ruohis' weapon-packs to support the effect
http://quakeone.com/forum/quake-help...145#post215145
me & bloodshot have collaberated to make an alternate replacement SSG.
http://quakeone.com/forum/quake-mod-...-bloodshot-ssg
ruohis has also made 2 sets of alternate weapon-sets, which have a Q3A feel to them.
vid, pics and download-link here , and alternate dropbox mirror here
I myself have also made a set of RL nailguns for use in quake!
>pic is here< and >download-links are here<
someone has also ported the thunderbolt from valve's deathmatch classic for use in DP:
http://quaketastic.com/files/models/...20improved.pk3
loga_m has also made a set of alternate weapon models
Alternative Gun Models for Quake - Mod DB
Dwere has also made a set of alternate weapon-models,
Func_Msgboard: Modelling Help\Screenshots\Requests (download link in post #1344)
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> Monsters & Player <
ID1 skins
there is fraggers skins-pack, which are authentic to the originals
https://www.dropbox.com/s/0s4u9sz1jl...sters.pk3?dl=0
kingennio has made additional gloss-maps and normals for fraggers monster-skins
https://www.dropbox.com/s/dvsinklv1d..._kingennio.pk3
there is also the reforged skins-pack, which is also very nice.
Quake Reforged - Downloads
Quadrocket(Robert sinclair) has also made an alternate skin for the scrag
http://quakeone.com/forum/quake-help...592#post244592
d1554573r has also made some very nice skins for the knight and hellknight
http://quakeone.com/forum/quake-mod-...and-hellknight
you can also find a bunch more skins for ID1 models by others over in my thread for SMC's multi-skin feature:
http://quakeone.com/forum/quake-mod-...1-monsters-smc
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Mid-Poly models:
capnbubs has made improved versions of some of the original monster-models
http://quakeone.com/forum/quake-mod-...el-improvement
currently he only made grunt, player and rottweiler.
someone over at quakeworld.nu has made a nice-looking hi-res skin for capnbubs playermodel
QuakeWorld.nu - New quake models
Quadrocket has made a lovely HD skin for capnbub's rottweiler
https://www.dropbox.com/s/vs2dj8emom...20dog.rar?dl=0
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lunaran has also made an improved version of the original knight-model
Func_Msgboard: Replacement KNIGHT.MDL
I myself have converted both of d1554573r's knight-skins to fit lunaran's improved model:
http://quakeone.com/forum/quake-mod-...035#post223035
i also converted reforged's knight-skin for lunaran's model (updated to includes normals & such)
http://quakeone.com/forum/quake-mod-...139#post223139
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skiffy has also made a nice authentic medium-poly shambler
http://quakeone.com/forum/quake-mod-...emake-released
Dutch has also made both male and female alternate med-poly player-models
http://quakeone.com/forum/quake-mod-...models-project
seven went ahead and re-worked the mutant from Quake2 to be usable in quake1 (replacement for fiend)
http://quakeone.com/forum/quake-mod-...-this-and-that
seven has also converted 2 knights from the 'Dawn of Darkness' quake2-mod
http://quakeone.com/forum/quake-mod-...t-replacements
link in thread broken, so here's a dropbox mirror
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high-poly replacement models:
ruohis has also made a couple of very nice high-poly models for several of quake's enemies.
https://www.dropbox.com/sh/s5gfo0hhr...JcpJicdsYI3vHa
i added support for player-colors to ruohis' player-model
https://www.dropbox.com/s/3u4l2tmjwq...olors.pk3?dl=0
i have made some alternate skins for ruohis' tarbaby
http://quakeone.com/forum/quake-mod-...-now-with-eyes
Andrew Joll has made an absolutely awesome-looking highpoly shambler-model:
http://quakeone.com/forum/quake-mod-...by-andrew-joll
FrederikH has also made a shambler, which has a sorta doom3 feel to it:
Quake Shambler remodeled by FredrikH on deviantART
I created a head-gib to go with FH's shambler
https://www.dropbox.com/s/fifgmc27sh...b_tal.pk3?dl=0
Teamonster has made a high-poly ogre, and he really did an outstanding job on it!
http://quakeone.com/forum/quake-mod-...el-replacement
Moo & OoPpEe have also worked together to create a nice hi-poly model for both player & grunt.
http://quakeone.com/forum/quake-mod-...3-skin-choices
http://quakeone.com/forum/quake-mod-...s-player-model
the player-model even includes 3 nice skins to pick from!
OoPpEe/lambenthammerburst has also converted the scrag, fiend and vore from the doom3 "shambler's castle" mod,
which are really nice detailed models which fit right into quake
http://quakeone.com/forum/quake-mod-...on-2-axe-added
as a bonus OoPpEe also included the axe hud-weapon from the same mod in the pk3
Tabun has also made a very nice enforcer-model, and OoPpEe was so nice to convert and animate it!
http://quakeone.com/forum/quake-mod-...bun-s-enforcer
OoPpEe has also made a great replacement for the laser-blast from the enforcer
http://quakeone.com/forum/quake-mod-...model-and-skin
link in thread dead, so here's a dropbox mirror
you can also find some alternate skins for HD monster-models in my thread for SMC's multi-skin/multi-model feature
http://quakeone.com/forum/quake-mod-...y-monsters-smc
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[[CONTINUED IN NEXT POST]]Last edited by talisa; 08-25-2017, 08:29 PM.
Leave a comment:
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the 'definitive' HD replacement content list!
a lot of times ive seen threads made by people with this same question: "what HD stuff is there for quake?"
so as to for once and for all answer this, i present to you all:
the "definitive" HD replacement content list, for quake and both official mission-packs!
the items listed here are all for use with the darkplaces quake engine. most of them will not work at all with other engines
i would personally recommend the 2017-08-29th DP build, which is the last version that i personally tested
( newer versions might work just fine as well. i just havent test any newer builds than this one )
64bit version - https://drive.google.com/file/d/1JTE...ew?usp=sharing
32bit version - https://drive.google.com/file/d/193O...ew?usp=sharing
if any of you know of any HD content that i somehow overlooked, be sure to tell me and i will add them to the list!
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> Maps/World <
of course first of all, the most bare neccessity... QRPs map-textures and normal-maps for them:
QRP :: Downloads
be sure to also grab the Tlight fixes by _smith_ (fixes issue with glow)
FCZ has made a great-looking gloss-maps addon to compliment QRP's textures
http://quakeone.com/forum/quake-mod-...erial-creation
link in thread is broken, so here's a mirror of the files
WebAngel has made a great addon for QRP which adds reflections to glass & animated tech-textures
http://quakeone.com/forum/quake-mod-...cting-overload
-link in thread is broken, so here's a dropbox mirror
seven was so kind to update WA's shaders: https://www.dropbox.com/s/hctn9xtwo3..._fix2.zip?dl=0
several members have made shaders for quake's teleporters, which are all listed here:
http://quakeone.com/forum/quake-mod-...p-new_teleport
links broken, so here's a dropbox mirror
seven and webangel have both worked to create more awesome-looking lava, with new textures and animations!
seven's version: http://quakeone.com/forum/quake-mod-...ew-lava-thread
webangels version: http://quakeone.com/forum/quake-mod-...653#post194653
if you like water & slime to have transparency, you'll need VISed maps:
http://www.mediafire.com/?7q30veiz003o8s5
several members have worked hard to make quake's liquids look fancy & realistic
http://quakeone.com/forum/quake-mod-...y-water-update
woods has made HD textures specially for CTF:
https://www.dropbox.com/s/x1zihybntg...s-v09.exe?dl=0
https://www.dropbox.com/s/7xbfl7u4gv...-5-06.zip?dl=0
want realtime shadows to make the world of quake look more realistic?
romi has made some RT-lights for quake, and inkub0 has worked hard to enhance them
http://quakeone.com/forum/quake-mod-...0-new-rtlights
FCZ has also made RT-lights which are a bit less dark in general
http://quakeone.com/forum/quake-mod-...ghts-lightmaps
>dropbox mirror cuz link in original thread has expired<
want some colored lighting added to your maps? Lit-files will add this!
http://www.quaketastic.com/upload/fi...h_May_2009.zip
on top of that, Dlits allow you to see normal-maps without RTworld enabled:
http://icculus.org/twilight/darkplac...xemaps_id1.pk3
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> Skies & Skyboxes <
several people have made some great replacement sky-textures to add some variation to the skies in your quake:
Moon[Drunk]'s & jeank's Mix: http://quakeone.com/forum/quake-help...135#post122135
alternate red sky by ironwarfare (works great for DoE): http://quakeone.com/forum/quake-mod-...403#post153403
some alternate skies by bluntz: http://quakeone.com/forum/quake-mod-...981#post163981
links broken, so here's a dropbox mirror
ingiger has recently made some great ones: http://quakeone.com/forum/quake-mod-...349#post205349
ingiger also made a variation of one of his own skies: http://quakeone.com/forum/quake-mod-...495#post205495
seven has also made a variation of one of ingiger's skies: http://quakeone.com/forum/quake-mod-...523#post205523
and ingiger also made another variation of his starfire sky: http://quakeone.com/forum/quake-mod-...640#post205640
Phineas has also made some interesting spacey skies with funky colors: http://quakeone.com/forum/quake-mod-...l-contribution
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darkplaces also supports the use of skyboxes, which are real 3D skies like used in modern games.
explanation of what skyboxes are with pics here
there's a bunch of skyboxes available all over the net. here's some examples of great ones which i enjoy.
first up, one which im sure most of you will love... purple chaos, a skybox which fits quake perfectly
QuakeWorld GFX - Other / Skyboxes / Purple chaos
over here at quakeworld you can find a bunch more:
QuakeWorld GFX - Other / Skyboxes
there's also the kothic skyboxes-set, which also includes some great skies:
https://www.quaddicted.com/webarchiv.../skyboxes.html
also over here is a huuge pack with a crap-ton of skyboxes, with a lot of great ones
Quake 3 Arena skybox collection
confused about how to use these skyboxes? nahuel wrote a short explanation on how to use them here
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> Pickups & Powerups <
want to stick with the original pickup models, but still want them to look more fancy? QRP has made some hires textures for the original pickups
:: Quake Revitalization Project :: Downloads ::
Mankrip has also made a set of textures for the ID1 pickup models, which are a mix of QRP & ezepov's
http://www.quaketastic.com/files/tex...em_textures.7z
there are also authentic-improved versions of all ammo (from rubicon rumble pack)
http://quakeone.com/forum/quake-mod-...280#post246280
rather have HD models for all the pickups? ruohis has made some great-looking HD models
http://quakeone.com/forum/quake-mod-...-ruohis-models
links in thread are down, so here are mirrors: objects-pack and ammo+medkits pack
seven has added some lovely animated effects to all ammo & health
ammo-boxes: http://quakeone.com/forum/quake-mod-...imated-b_boxes
health-boxes: http://quakeone.com/forum/quake-mod-...426#post124426
plague has also made a 'DM pack' which includes a nice alt armor(pic of armor here)
Plague'sPak
there is also another armor-model by an unknown author. which is nice if you want something different
QuakeWorld - Armor Replacement
Makke has also made a great medieval armor
http://quakeone.com/forum/quake-mod-...-this-and-that
there is also and alt backpack from quakeworld reloaded
https://www.dropbox.com/s/dnhtarrjwv...kpack.pk3?dl=0
seven has also made alt versions of ruohis' ammo which have anims added
http://quakeone.com/forum/quake-mod-...imated-b_boxes
OoPpEe/lambenthammerburst has also made some great-looking models for all powerups
http://quakeone.com/forum/quake-mod-...abled-powerups
My-Key has also made a pack with some alternate models for explosives, both projectiles & pickups.
http://quakeone.com/forum/quake-mod-...explosive-pack
link in thread is dead, so here's a dropbox mirror
OoPpEe has also made some alternative explosive barrels, which are more authentic:
http://quakeone.com/forum/quake-mod-...losive-barrels
>dropbox mirror since link in thread expired<
there is also a set of alternative HD models for the health-boxes, which seven modified and added QRP textrures too
http://quakeone.com/forum/quake-mod-...-this-and-that
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[[CONTINUED IN NEXT POST]]
Last edited by talisa; 04-24-2018, 04:56 PM.Tags: None
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