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the 'definitive' HD replacement content list!

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  • talisa
    replied
    oh another dead link?

    ive made a dropbox mirror for the laser:
    https://www.dropbox.com/s/0azg03cj6m...laser.pk3?dl=0

    .

    thanx for mentioning the broken link

    Leave a comment:


  • enderandrew
    replied
    Originally posted by talisa View Post
    OoPpEe has also made a great replacement for the laser-blast from the enforcer
    http://quakeone.com/forums/quake-mod...odel-skin.html
    Rapidshare is dead I believe so the links for that are dead. Can someone re-upload? And I can't post in that thread since threads auto-lock.

    Leave a comment:


  • talisa
    replied
    ive added them to the list, mankrip

    Leave a comment:


  • mankrip
    replied
    Here's my ammo/health/explosion box HD texture pack.

    It's a remix of QRP textures and ezepov's textures, with many small details edited and corrected, plus _luma textures for all of them (I've created new lumas for textures that didn't have any), so they're visible in the dark (when using engines that lights external BSP models properly).

    Leave a comment:


  • enderandrew
    replied
    Has anyone put together a series of skyboxes that fit each level in the main campaign the mission packs, with .ent file entries to load the respective skybox in levels you can see the sky?

    Leave a comment:


  • talisa
    replied
    -UPDATE-

    just added a link to BloodVengeance's thread with HD content for
    Abyss of Pandemonium, the 3rd (unofficial) Mission-Pack

    .

    so that those who also enjoy the 3rd unofficial mission-pack
    and would like to also play it in HD can easily find BV's pack

    Leave a comment:


  • talisa
    replied
    thats the exact same zombie-skin as in the page you linked

    reforged also has an alternate skin further down the page though.

    but the skin you posted is the standard reforged zombie skin
    Last edited by talisa; 01-25-2017, 02:29 AM.

    Leave a comment:


  • enderandrew
    replied
    That looks different from what I'm seeing in the Reforged Bestiary. SMC's '00 Multiskin + Multimodel ID1 files' folder has the same one I'm seeing in the Reforged Bestiary download. That one has a head.




    http://quakeone.com/reforged/zombie.html

    Though overall, it looks like a reworked version of the Reforged Zombie, so I can probably use that as a basis to make a matching head.

    Leave a comment:


  • talisa
    replied
    thats the reforged zombie, which is also included in the 'Starter Kit - multiskin+multimodel'

    reforged did make a head-gib texture to go with their zombie. so if you're not seeing a matching head-gib,
    check taht you dont have any other textures for the zombie that might override the head-gib texture from reforged


    a good tip btw is to try out the starters kit which is included in the '00 Multiskin + Multimodel ID1 files' folder inside the rar from SMC
    and you could pick which skins from there you want and which not, and use it as a base.

    alternately, you can find lots of ready-to-use pk3's for use with SMC's multi-skin/multi-model feature
    right here: http://quakeone.com/forums/quake-mod...sters-smc.html
    and here: http://quakeone.com/forums/quake-mod...sters-smc.html
    Last edited by talisa; 01-25-2017, 02:29 AM.

    Leave a comment:


  • enderandrew
    replied
    So I've been trying out various textures and models. I've also been making use of SMC's multiskin feature to have variations of monsters with different models/textures at once.

    I've got this zombie texture downloaded, but I'm not seeing a matching head for it. I don't recall where I found it. Can someone help me out?

    Last edited by enderandrew; 01-16-2017, 03:33 PM.

    Leave a comment:


  • talisa
    replied
    sure, here you go: https://www.dropbox.com/s/1r1e8pk5zm...odels.zip?dl=0

    the hellknight model is also already in the 'small mod compilation' as an additional monster though (the WarLord)

    Leave a comment:


  • enderandrew
    replied
    Can someone please reupload Seven's Knight/Hell Knight replacements from here?

    http://quakeone.com/forums/quake-mod...lacements.html

    Leave a comment:


  • talisa
    replied
    oh ok... i dont use the lightbeams myself so thats perhaps why i never saw the error?


    EDIT: i removed the accidential extra bracket from the shader,
    and replaced the link with updated shader with the fixed version
    Last edited by talisa; 01-04-2017, 09:27 PM.

    Leave a comment:


  • enderandrew
    replied
    Originally posted by talisa View Post
    sounds like the DP build you are using might be buggy

    try using the DP build linked at the top of this thread instead
    I'm not sure it is the DP build (I'm using the latest dev build from today) but I'll try to find an older build. But for this error:

    ^7scripts/Reflecting_overload_DP_2016_fixed.shader parsing error - expected "{", found "textures/beam4s"

    It does look there is an extra bracket causing the error in the script. I used the bracket matching/finding in Notepad++ to verify there appears to be an extra one.

    Leave a comment:


  • talisa
    replied
    just created a dropbox mirror for the hud by andehx,
    and i uploaded any skies and teleporters that i had and i added links to dropbox folders with them

    sorry if not all skies and teleporters are mirrored, i might not have every single one myself.
    but i uploaded all the ones that i could find on my HDD

    .

    thanx again for mentioning the broken links enderandrew
    Last edited by talisa; 01-04-2017, 07:26 PM.

    Leave a comment:

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