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the 'definitive' HD replacement content list!

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  • talisa
    replied
    @focalor
    Im currently on vacation to germany, so I currently dont have access to my compy
    ill make A dropbox mirror for both files once I get back home on friday.

    .

    @randomquake

    The normal-maps are an addon for the standard textures.
    When r_glsl_offsetmapping is enabled through console they Will add A semi-3D effect to the entire maps.

    Like what you can see in the above picture

    Or for A comparison to make it more obvious: (not a quake-pic but shows difference)



    The default textures are REQUIRED and the normal-maps Will not work without them,
    The normal-maps are an optional addon to enhance the look of the textures
    Last edited by talisa; 08-03-2016, 02:04 PM.

    Leave a comment:


  • Randomquake
    replied
    Noob question, what´s the difference between normal maps textures and the other link?

    Leave a comment:


  • Focalor
    replied
    Thank you. Will do.

    Leave a comment:


  • Icaro
    replied
    Focalor,

    this is a Small Mod Compilation feature, ask Seven:

    http://quakeone.com/forums/quake-mod...html#post77321

    Leave a comment:


  • Focalor
    replied
    In the Quake HD Pack I mentioned in the previous post, I noticed there's a neat little feature where the shotgun and supershotgun will eject a spent shell after each shot. I'd like to extract this one particular thing and add it to a personalized pk3 I'm building. I hunted through the various pk3's in the Quake HD Pack id1 folder and I think I have all the necessary model, texture, and sound files. It appears as though it's gonna require something in this included "progs.dat" file to work properly though. I opened the file in notepad, but it's 5000 miles long and I have nooooooooooo clue what I even need to be looking for. Anybody know how I can extract this portion from the DAT file to make this work properly?

    Uploaded the DAT file here in case that'll help:
    http://focalor.tastyspleen.net/stuff...t_progsdat.zip
    Last edited by Focalor; 07-29-2016, 09:05 AM.

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  • Focalor
    replied
    Under the "Weapons" section for Quake, the very first set listed...

    > Weapons <

    ruohis has made a great set of HD weapon models, which look very nice:
    view-weapons and weapon pick-ups
    ...both links are down.

    I already have an "Epsilon" all-in-one package as well as the "Quake HD Pack mod" that I found here. Would either one of these packages already contain these models?

    Leave a comment:


  • Focalor
    replied
    Originally posted by talisa View Post
    you dont need any pack-files, you just need an effectinfo and a particlefont.
    darkplaces supports modifying quake's particle-effects using an effectinfo and particlefont
    That's what I figured, that it had to be something possible due to the design of the engine allowing for it. Would be great if someone in the Q2 community could add support for such a thing into a client. R1CH just recently finally showed back up and updated the AntiCheat.dll but I don't think he did anything to update the R1Q2 client, which is what I use. Seems like a lot of folks have switched over to using Q2Pro. Dunno much about Q2Pro, but I think it's one client that might still get updates regularly. Would love to be able to point any Q2 client makers to something here that might help them implement such an awesome feature.

    Leave a comment:


  • talisa
    replied
    @BV
    exactly!
    there is no one 'perfect' HD setup because everyone's tastes are different

    and with so much different models and textures around to choose from,
    its better to just put together a setup yourself so that its perfect FOR YOU

    Leave a comment:


  • Blood Vengeance
    replied
    I always link this thread when people want to play Darkplaces and ask for link for Quake Epsilon, Quake HD etc... Why download compilations based on personal tastes when you can build your own DP with a few clicks?

    Leave a comment:


  • talisa
    replied
    you dont need any pack-files, you just need an effectinfo and a particlefont.
    darkplaces supports modifying quake's particle-effects using an effectinfo and particlefont

    the particle-font and effectinfo included with seven's small mod compilation is also usable with stock quake

    you will be missing certain effects from SMC though that need custom effect-definitions which were added with QC,
    but all standard effects will be there

    like rocket-trails and explosions for example



    quake already has a lot of effects defined which can be easily modified using an effectinfo

    .

    seven can probably point you at where you could find more info regarding effects
    and what exactly everything does in a the effect-blocks in an effectinfo

    Leave a comment:


  • Focalor
    replied
    Originally posted by talisa View Post
    @focalor
    you're welcome


    it was a loooooot of work to make such a huuuge list,
    Much appreciated work. My favorite thing about older games like this is the ability to easily customize all the different parts of it. I'm kinda surprised there's THIS MUCH stuff out there that isn't all just a bunch of tacky nonsense that's been crammed into something to use for the game and doesn't look like it belongs in Q1 to begin with, which is often the case with PAK's for Q2.

    I've mainly only played Q2. I've made several different PAK files for it over the years. But it's pretty weird to me how in an even older game than Q2 you apparently have the ability to add so many special effects like reflective water and rocket trails that utilize GL particles. I've never seen a PAK file for Q2 that would add special effects like that. If you want different rocket trails or railgun trails in Q2, you have to use a whole different client that will do it, there's no way to simply add such an effect individually with files in a PAK. Would be really cool if it were possible. Or maybe it is possible and I'm just not aware of it. Any threads around here that you know of that would help in explaining how such custom effects are made or utilized in Q1 via pak files?
    Last edited by Focalor; 07-27-2016, 07:15 AM.

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  • talisa
    replied
    Originally posted by Dutch View Post
    And it is much appreciated! Found a lot of cool stuff I didn't even know existed the other day.
    glad to hear my hard work is appreciated and
    my thread helps people to find obscure stuff they wouldnt have found otherwise

    Leave a comment:


  • Dutch
    replied
    Originally posted by talisa View Post
    i wanted to help all my fellow quakers by saving them from that huge undertaking
    and give them one single page where they can find EVERYTHING
    And it is much appreciated! Found a lot of cool stuff I didn't even know existed the other day.

    Leave a comment:


  • talisa
    replied
    @focalor
    you're welcome


    it was a loooooot of work to make such a huuuge list,
    but knowing i helped to make fellow quakers' quest for HD content much easier and shorter totally makes it worth it

    .

    and i remember how much work and time it took to browse aalllllllll over the quakeone forums to find everything,
    especially the obscure stuff thats hidden away in the middle of threads.....

    i wanted to help all my fellow quakers by saving them from that huge undertaking
    and give them one single page where they can find EVERYTHING

    Leave a comment:


  • Focalor
    replied
    I saw this thread and then I was like...



    So thanks for making this thread. Made my life way easier. You rock.

    Leave a comment:

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