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Darkplaces dynamic sunlight

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  • talisa
    replied
    kleshik also has dynamic sorta day-to-night cycle thing,

    where any map will slowly turn to pitch-black over time
    and you need to use your flashlight to see

    Leave a comment:


  • Seven
    replied
    The Blood Omnicide game uses Darkplaces and has wonderful dynamic sunlight

    Watch the first minute of this clip to see it:
    https://www.youtube.com/watch?v=METuciFfBKQ

    It has a downloadable Demo already, so check it how how they did it.


    Anyway,
    A better place to ask these kind of questions might be at func msgboard or insideqc.

    Good luck.

    Leave a comment:


  • nahuel
    replied
    Originally posted by Bloodshot View Post
    I've actually been using a RT light really high in the sky for sunlight, I was just wondering if there was any better way since it doesn't work the best for noon-type lighting.

    It's possible to make RTLights into spotlights?
    off course, you can assigne it a cubemap

    Leave a comment:


  • Bloodshot
    replied
    I've actually been using a RT light really high in the sky for sunlight, I was just wondering if there was any better way since it doesn't work the best for noon-type lighting.

    It's possible to make RTLights into spotlights?

    Leave a comment:


  • MadGypsy
    replied
    I've been messing with other stuff for a long time so, I can't give you a perfect answer but, couldn't you just make a spotlight (or many) and simply give it delay & wait that fakes sunlight.

    Leave a comment:


  • nahuel
    replied
    well in the video the sunlight seems a rtlight placed in some place of the map.


    Look this example in blackdays (using darkplaces engine)



    You only need a big map, after you will put the sun (in this case, Raton -the mapper- also uses coronas)

    For this example Black days is not in full rtlight mode, it uses lightmaps and rtlights (you can use both)

    Leave a comment:


  • Bloodshot
    replied
    Not quite what I'm looking for, that seems to cast a fake play shadow beneath the player, while I'm looking for a dynamic sunlight that cast shadows on the whole map

    Leave a comment:


  • nahuel
    replied
    EDITED

    try using
    r_shadows 2

    Leave a comment:


  • Bloodshot
    started a topic Darkplaces dynamic sunlight

    Darkplaces dynamic sunlight

    I was trying to search for this but I couldn't find much on it, is there any way to create a light in DP that acts as a sun, except it uses dynamic shadows instead of using a compiler with sunlight support?

    I did find this, but this is done qith Q3BSP i believe, which i haven't used because i use trenchbroom

    https://www.youtube.com/watch?v=v7Usnj80PhU
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