Announcement
Collapse
No announcement yet.
Mission Pack 1 and 2 Startup Issues
Collapse
This is a sticky topic.
X
X
-
Is it possible to play other mods I have with Dark Places, like Malice?
Leave a comment:
-
OoPpEe,
May I ask you to do one for glqrack. I'm trying Bakers command line and I can play, but have missing item textures for some reason. The nail ammo, for instance, just shows as a flat sprite with nails that move around like it was an old game like doom.
Leave a comment:
-
I would like that, OoPpEe.
I tried myself with making a shortcut, but it tells me the target is wrong. so, that would be very helpful
Leave a comment:
-
Hmm, i thought back in the days we allways used -game. My HUD in SoA looks exactly like the one in standard id1. I run it with "darkplaces.exe -hipnotic"
Leave a comment:
-
just use -hipnotic and -rogue
Using the -game part doesn't execute the HUDs for them (you'd have the standard id1 HUD in both - resulting in the new ammo icons and weapons to be absent).
I will make a Easy Boot exe for you - the same as my Darkplaces Easy Boot but using winquake.exe instead.
Leave a comment:
-
Normaly it should work like this:
winquake.exe -game hipnotic
or
winquake.exe -game rogue
I played them both back in the days with winquake.
Leave a comment:
-
Questions
Instead of posting a new thread about this, I'll post it on here.
I have both of these add-ons. I want to use them with WinQuake. Is there a way I can get the game to play? I want to make 2 different EXE's. So i'll have 3 in total (one for Original Quake, and the other two for the add-ons)
Is this possible?
How would I do this?
Leave a comment:
-
No one uses my Mission Pack easy boots?
http://quakeone.com/forums/quake-mod...arkplaces.html
Just simply drop these exe's into the same folder as Darkplaces and run them - volia
Leave a comment:
-
Hello lethlwipn,
everything grave_digga wrote is correct, except the extension.
Mission Pack´s as well as some other mods must be started without the "game" in the extension.
Otherwise you would not get the new HUD, triggers and fixes.
So it should be:
darkplaces.exe -hipnotic
darkplaces.exe -rogue
Anyway,
Baker created this very detailed Tutorial for Mission packs.
It is a sticky in the Help subform.
But even though it is a sticky, it is still overlooked:
klick
Kind regards,
Seven
Leave a comment:
-
You have helped me immensley gravedigga....thank you very much. I was able to load both mods under the DP engine.
Your explanation made it very easy for a Quake dummy like me to follow :-)
Leave a comment:
Leave a comment: