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Mission Pack 1 and 2 Startup Issues

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  • grave_digga
    replied
    Sure. Normaly it works like darkplaces.exe -game nameofmod

    Leave a comment:


  • Roy Batty
    replied
    Is it possible to play other mods I have with Dark Places, like Malice?

    Leave a comment:


  • gdiddy62
    replied
    OoPpEe,
    May I ask you to do one for glqrack. I'm trying Bakers command line and I can play, but have missing item textures for some reason. The nail ammo, for instance, just shows as a flat sprite with nails that move around like it was an old game like doom.

    Leave a comment:


  • LambentHammerBurst
    replied
    Ok I will do it soon

    Leave a comment:


  • Gerolf
    replied
    Winquake.exe

    Leave a comment:


  • LambentHammerBurst
    replied
    What exe do you use to run Quake?

    Leave a comment:


  • Gerolf
    replied
    I would like that, OoPpEe.

    I tried myself with making a shortcut, but it tells me the target is wrong. so, that would be very helpful

    Leave a comment:


  • grave_digga
    replied
    Hmm, i thought back in the days we allways used -game. My HUD in SoA looks exactly like the one in standard id1. I run it with "darkplaces.exe -hipnotic"

    Leave a comment:


  • LambentHammerBurst
    replied
    just use -hipnotic and -rogue
    Using the -game part doesn't execute the HUDs for them (you'd have the standard id1 HUD in both - resulting in the new ammo icons and weapons to be absent).

    I will make a Easy Boot exe for you - the same as my Darkplaces Easy Boot but using winquake.exe instead.

    Leave a comment:


  • grave_digga
    replied
    Normaly it should work like this:

    winquake.exe -game hipnotic

    or

    winquake.exe -game rogue

    I played them both back in the days with winquake.

    Leave a comment:


  • Gerolf
    replied
    Questions

    Instead of posting a new thread about this, I'll post it on here.

    I have both of these add-ons. I want to use them with WinQuake. Is there a way I can get the game to play? I want to make 2 different EXE's. So i'll have 3 in total (one for Original Quake, and the other two for the add-ons)

    Is this possible?
    How would I do this?

    Leave a comment:


  • lethlwipn
    replied
    Thanx guys :-) All of your info has been very helpful.

    Leave a comment:


  • LambentHammerBurst
    replied
    No one uses my Mission Pack easy boots?
    http://quakeone.com/forums/quake-mod...arkplaces.html

    Just simply drop these exe's into the same folder as Darkplaces and run them - volia

    Leave a comment:


  • Seven
    replied
    Hello lethlwipn,

    everything grave_digga wrote is correct, except the extension.

    Mission Pack´s as well as some other mods must be started without the "game" in the extension.
    Otherwise you would not get the new HUD, triggers and fixes.
    So it should be:
    darkplaces.exe -hipnotic
    darkplaces.exe -rogue



    Anyway,
    Baker created this very detailed Tutorial for Mission packs.
    It is a sticky in the Help subform.
    But even though it is a sticky, it is still overlooked:

    klick

    Kind regards,
    Seven

    Leave a comment:


  • lethlwipn
    replied
    You have helped me immensley gravedigga....thank you very much. I was able to load both mods under the DP engine.

    Your explanation made it very easy for a Quake dummy like me to follow :-)

    Leave a comment:

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