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Mission Pack 1 and 2 Startup Issues

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  • #31
    I would like that, OoPpEe.

    I tried myself with making a shortcut, but it tells me the target is wrong. so, that would be very helpful

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    • #32
      What exe do you use to run Quake?

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      • #33
        Winquake.exe

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        • #34
          Ok I will do it soon

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          • #35
            OoPpEe,
            May I ask you to do one for glqrack. I'm trying Bakers command line and I can play, but have missing item textures for some reason. The nail ammo, for instance, just shows as a flat sprite with nails that move around like it was an old game like doom.

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            • #36
              Is it possible to play other mods I have with Dark Places, like Malice?
              Regular One Man Slaughterhouse

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              • #37
                Sure. Normaly it works like darkplaces.exe -game nameofmod

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                • #38
                  Nice, I have several packs for it. Gonna try em out =]
                  Regular One Man Slaughterhouse

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                  • #39
                    Hello Roy Batty,

                    Almost every new fan-made map pack is a "mod".
                    As soon as it contains an own progs.dat it needs the extention.
                    (because you must extract it in its own subfolder (beside the ID1 one)).

                    Of course you can start these mods also via ingame "Browse Mods" option in DarkPlaces.
                    But I always use the shortcut/extension for them.
                    DarkPlaces can always be used for these mods.

                    Be sure to read the readme´s of these "map packs"/"mods".
                    They explain more than you think

                    Best wishes,
                    Seven

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                    • #40
                      Sure thing, I always check the readme's.

                      Most of if not all the commercial ones I have don't have any progs.dat though?

                      Maybe I need to look harder in the dirs.

                      I'm having a problem with Malice though, it added a bunch of extra keys/bins to the game for various things, I'll have to tinker with it to make it work. Can it have it's own autoexec.cfg ?

                      Also where does Dark Places keep it's config.cfg on windows 7 x64, I can't find it.
                      Regular One Man Slaughterhouse

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                      • #41
                        They may not have a progs.dat in their folder. If they have a pak0.pak - many times it's inside of that.

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                        • #42
                          Don't know if this has been in this forum before but this is weird. I am playing rogue and when I start a new game I fall through the floor of the map like it is an editor. What do I need to do to get this to quit?

                          Regards

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                          • #43
                            Are you using any graphical mods like reflecting overload?

                            Using that mod made me fall through the floor in MP1 because it was changing the original start map which has the same name I believe, I imagine its the same with MP2.

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                            • #44
                              Originally posted by Bloodshot View Post
                              Are you using any graphical mods like reflecting overload?

                              Using that mod made me fall through the floor in MP1 because it was changing the original start map which has the same name I believe, I imagine its the same with MP2.
                              I have had the same problem.

                              That's because engine can't find entity file for the SoA start map, so it uses start.ent file for the original id map. Geometries of these levels are different and spawn places are strictly specified in start.ent - so you spawn in "wrong" place, which is under the floor, and then you fall down.

                              The cure is to use "right" start.ent for MP1. Search through the forum to find one with weather effects, it works good for me.

                              ---
                              I just found that still there are no weather effects for DoE, so here is "right" ent file for its start map without any effects, but at least working one. Place it in the rogue/maps folder and than everything works in proper way.
                              Attached Files
                              Last edited by FC Zvyozdochka; 01-14-2012, 02:55 PM.

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                              • #45
                                Thanks guys!

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