Hi everynone. First, it's absolutely great that such a cool forum still exists!
I have a question about modifying gibs and this is what I've done:
1. Downloaded the Quake HD 2019 version from LordValsary here
2. added different gib models into the item_gib_hd.pk3 (all files into the progs and textures folder)
3. Opened Seven's SMC Vers. 5.50 and extracted the folder "Sevens modified source QC 5.50" somewhere on the desktop
4. started fteccgui inside the folder above
5. added the line ThrowGib ("progs/XY.mdl", self.health); inside the army_die function values of "soldier.qc" and after the other three "ThrowGib" there. XY ist the name of the new gib. This is how Seven explained it on page 102 of his SMC compilation topic here.
6. Saved
7. Compiled
8. copied the newly generated progs.dat to the "Quake_V5.60_smc_edit.pk3" folder (this is the edited one which came with the Quake HD 2019 version
When I start my killing of the grunt/soldier, everytime the new gib (gib number 4) remains grey without any color.
This doesen't happen when I make a copy of one of the other three gibs, paste it into "item_gib_hd.pk3" folder and do the same processes as mentioned above.
So when one gib gets repeated, it is colored like it should.
I tried many combinations and the result was still the same.
I also followed talisas instructions on page 103, but the result was still the same with the color problem.
To me it looks like that only three different gibs will be accepted and something must be changed somewhere too.
Please, could someone help me here?
Many thanks!
I have a question about modifying gibs and this is what I've done:
1. Downloaded the Quake HD 2019 version from LordValsary here
2. added different gib models into the item_gib_hd.pk3 (all files into the progs and textures folder)
3. Opened Seven's SMC Vers. 5.50 and extracted the folder "Sevens modified source QC 5.50" somewhere on the desktop
4. started fteccgui inside the folder above
5. added the line ThrowGib ("progs/XY.mdl", self.health); inside the army_die function values of "soldier.qc" and after the other three "ThrowGib" there. XY ist the name of the new gib. This is how Seven explained it on page 102 of his SMC compilation topic here.
6. Saved
7. Compiled
8. copied the newly generated progs.dat to the "Quake_V5.60_smc_edit.pk3" folder (this is the edited one which came with the Quake HD 2019 version
When I start my killing of the grunt/soldier, everytime the new gib (gib number 4) remains grey without any color.
This doesen't happen when I make a copy of one of the other three gibs, paste it into "item_gib_hd.pk3" folder and do the same processes as mentioned above.
So when one gib gets repeated, it is colored like it should.
I tried many combinations and the result was still the same.
I also followed talisas instructions on page 103, but the result was still the same with the color problem.
To me it looks like that only three different gibs will be accepted and something must be changed somewhere too.
Please, could someone help me here?
Many thanks!
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