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Wait..you can get footstep sounds in Darkplaces?

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  • #31
    There are GPL footstep sounds:

    http://tenshihan.nexuizninjaz.com/FO...0Soundbank.zip
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #32
      OH Baker comes to the rescue again!!
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #33
        Stunning sounds for almost every opportunity Baker.

        Thank you very much for this link !

        Specially the monsters growl2.wav is a HAMMER !
        If you have a good speaker set.
        I accidently had it adjusted loud and played this growl2 sound first.
        I almost fell of my chair....

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        • #34
          Originally posted by Seven View Post
          Stunning sounds for almost every opportunity Baker.

          Thank you very much for this link !

          Specially the monsters growl2.wav is a HAMMER !
          If you have a good speaker set.
          I accidently had it adjusted loud and played this growl2 sound first.
          I almost fell of my chair....
          It is a really great set. Spirit found it and posted it @ Func.

          Spirit deserves the credit for the find.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #35
            @ Spirit

            Thank you for sharing your find !


            @ all

            I just saw, that Lord Havoc made a new beta build of DarkPlaces: version 20100824.

            With this build, my "old" footsteps mod work again (I wrote about it on page 2).
            With beta build before (from 20100528 ) it didnt work.

            He must have read about it at quakeone.com

            Thank you Lord Havoc for repairing this.

            Seven

            PS: Another new feature in this autobuild is that the explosion effect
            from dynamite-boxes are now accoring to TE_EXPLOSION values.
            jakub1 found out that it wasnt before.
            Last edited by Seven; 08-28-2010, 07:19 AM.

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            • #36
              @ Tool of Isis

              to come back to your initial question:
              If you dont want to use dpmod to get your footstep sounds,
              and coding is too difficult for you:

              I recommend my mod:
              (because it works again as it should with Darkplaces beta 20100824 or newer)
              Find this build here, you must scroll down a while: Index of /twilight/darkplaces/files


              It combines:
              1.) dpmod fire-sprite
              2.) footsteps (with different sound depending on texture you are walking on. Try the bridge in start map)
              3.) nailgun nail position correction
              before: , after:


              Here you go

              As usual, the source files are included (if you want to further develop it)
              as well as a readme.txt.

              Special thanks to Sajt and Lord Havoc.

              Hav fun,
              Seven
              Last edited by Seven; 08-28-2010, 07:20 AM.

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              • #37
                i was looking for a footstep mod about 3 months ago but all i could find was dme11, this mod is cool but it has some problems so i didnt play it...no footsteps

                then last night i came on to see that youve done it again baby...yeah!

                i also love the nail position...i do have a problem with my lightning bolt postition being a little left, maybe you could help me change it to a little on the right side to match my right hand models.

                thanks Seven.

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