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Wait..you can get footstep sounds in Darkplaces?
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Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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OH Baker comes to the rescue again!!
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Stunning sounds for almost every opportunity Baker.
Thank you very much for this link !
Specially the monsters growl2.wav is a HAMMER !
If you have a good speaker set.
I accidently had it adjusted loud and played this growl2 sound first.
I almost fell of my chair....
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Originally posted by Seven View PostStunning sounds for almost every opportunity Baker.
Thank you very much for this link !
Specially the monsters growl2.wav is a HAMMER !
If you have a good speaker set.
I accidently had it adjusted loud and played this growl2 sound first.
I almost fell of my chair....
Spirit deserves the credit for the find.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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@ Spirit
Thank you for sharing your find !
@ all
I just saw, that Lord Havoc made a new beta build of DarkPlaces: version 20100824.
With this build, my "old" footsteps mod work again (I wrote about it on page 2).
With beta build before (from 20100528 ) it didnt work.
He must have read about it at quakeone.com
Thank you Lord Havoc for repairing this.
Seven
PS: Another new feature in this autobuild is that the explosion effect
from dynamite-boxes are now accoring to TE_EXPLOSION values.
jakub1 found out that it wasnt before.Last edited by Seven; 08-28-2010, 07:19 AM.
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@ Tool of Isis
to come back to your initial question:
If you dont want to use dpmod to get your footstep sounds,
and coding is too difficult for you:
I recommend my mod:
(because it works again as it should with Darkplaces beta 20100824 or newer)
Find this build here, you must scroll down a while: Index of /twilight/darkplaces/files
It combines:
1.) dpmod fire-sprite
2.) footsteps (with different sound depending on texture you are walking on. Try the bridge in start map)
3.) nailgun nail position correction
before: , after:
Here you go
As usual, the source files are included (if you want to further develop it)
as well as a readme.txt.
Special thanks to Sajt and Lord Havoc.
Hav fun,
SevenLast edited by Seven; 08-28-2010, 07:20 AM.
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i was looking for a footstep mod about 3 months ago but all i could find was dme11, this mod is cool but it has some problems so i didnt play it...no footsteps
then last night i came on to see that youve done it again baby...yeah!
i also love the nail position...i do have a problem with my lightning bolt postition being a little left, maybe you could help me change it to a little on the right side to match my right hand models.
thanks Seven.
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