Hey all,
I recently reloaded my computer.
Was on Fedora 10, didn't like the latest release of Fedora, went with Ubuntu 11.10.
Loaded up quake, no sound. The obvious fix for this has always been:
echo "<quake binary> 0 0 direct" > /proc/asound/card0/pcm0p/oss
^--- This, of course, redirects sound to oss emulation
Yet, I get the error, oss not found. I even went as far as modprobing for the snd_pcm_oss, which resulted in a FATAL: module not found. After doing some research, I found that since ubuntu 10.x, not only is opensound not installed, but no longer *supported* by ubuntu. Ubuntu 11.10 ships with kernel 3.x, so those snd emulation modules no longer exist to be modprobe'd.
I've seen threads where people have removed pulse and gone with OSS for their system, but all the ones that involve a ubuntu release 11.04 and up have failed miserably.
There are various threads where people who play wolfenstein (and a few other games) are in the same boat as me, and have been successful redirectiong sound with aoss <game binary>, but this method is only successful if the game has configurable sound params, as wolfenstein does.
I'm hoping that someone has come across this problem, and has a somewhat simple fix, because the future of quake in linux is looking pretty bleak as more and more linux distros go the way of kernel 3.x
I recently reloaded my computer.
Was on Fedora 10, didn't like the latest release of Fedora, went with Ubuntu 11.10.
Loaded up quake, no sound. The obvious fix for this has always been:
echo "<quake binary> 0 0 direct" > /proc/asound/card0/pcm0p/oss
^--- This, of course, redirects sound to oss emulation
Yet, I get the error, oss not found. I even went as far as modprobing for the snd_pcm_oss, which resulted in a FATAL: module not found. After doing some research, I found that since ubuntu 10.x, not only is opensound not installed, but no longer *supported* by ubuntu. Ubuntu 11.10 ships with kernel 3.x, so those snd emulation modules no longer exist to be modprobe'd.
I've seen threads where people have removed pulse and gone with OSS for their system, but all the ones that involve a ubuntu release 11.04 and up have failed miserably.
There are various threads where people who play wolfenstein (and a few other games) are in the same boat as me, and have been successful redirectiong sound with aoss <game binary>, but this method is only successful if the game has configurable sound params, as wolfenstein does.
I'm hoping that someone has come across this problem, and has a somewhat simple fix, because the future of quake in linux is looking pretty bleak as more and more linux distros go the way of kernel 3.x
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