Can you please shortly explain me the difference between "Id1\config.cfg" and "Id1\autoexec.cfg"?
They are both for configuration, right? Then, why are there two different files? The two files contain almost the same lines.
I was editing "autoexec.cfg", I saw that my modifications in it were copied to "config.cfg" as soon as I start the game executable once.
I have been making modifications in "autoexec.cfg" (in a tidy way by grouping similar variables together, adding titles, etc) for one hour. Each time I started the game the modifications were moved to the "config.cfg" without the preserving the code format I made. However, it now stopped doing so, it just doesn't copy my modifications into "config.cfg", and the ones in "autoexec.cfg" are being ignored.
For example, I changed the forward speed by adding the line "cl_forwardspeed 400", however the one in "config.cfg" is still "cl_forwardspeed 160". If I manually change it to 400 in "config.cfg", it works. But it is tiresome to work in "config.cfg" because it is a total mess because of not being formatted (even if I tidy it up, the game messes it up automatically). "autoexec.cfg" is just being ignored. If I delete the "config.cfg" file, the game starts with default settings.
What can be the cause of this problem?
Could it be that I made a syntax error in "autoexec.cfg", and the game stops processing it when I reaches to that problematic line, and doesn't update "config.cfg" because of this? Is there any way to debug the "autoexec.cfg" file?
Start-up Messages
Id1/autoexec.cfg
They are both for configuration, right? Then, why are there two different files? The two files contain almost the same lines.
I was editing "autoexec.cfg", I saw that my modifications in it were copied to "config.cfg" as soon as I start the game executable once.
I have been making modifications in "autoexec.cfg" (in a tidy way by grouping similar variables together, adding titles, etc) for one hour. Each time I started the game the modifications were moved to the "config.cfg" without the preserving the code format I made. However, it now stopped doing so, it just doesn't copy my modifications into "config.cfg", and the ones in "autoexec.cfg" are being ignored.
For example, I changed the forward speed by adding the line "cl_forwardspeed 400", however the one in "config.cfg" is still "cl_forwardspeed 160". If I manually change it to 400 in "config.cfg", it works. But it is tiresome to work in "config.cfg" because it is a total mess because of not being formatted (even if I tidy it up, the game messes it up automatically). "autoexec.cfg" is just being ignored. If I delete the "config.cfg" file, the game starts with default settings.
What can be the cause of this problem?
Could it be that I made a syntax error in "autoexec.cfg", and the game stops processing it when I reaches to that problematic line, and doesn't update "config.cfg" because of this? Is there any way to debug the "autoexec.cfg" file?
Start-up Messages
Code:
========= QUAKE INITIALIZATION ========= EXECING: QUAKE.RC EXECING: DEFAULT.CFG EXECING: AUTOEXEC.CFG CBUF_ADDTEXT: OVERFLOW 3 DEMO(S) IN LOOP
Code:
alias +hook "impulse 98" alias -hook "impulse 97" alias +fastforward "sv_maxspeed 5000; cl_forwardspeed 5000; +forward" alias +fastback "sv_maxspeed 5000; cl_backspeed 5000; +back" alias -fastforward "-forward; cl_forwardspeed 160; sv_maxspeed 320" alias -fastback "-back; cl_backspeed 160; sv_maxspeed 320" alias +longjump "+fastforward; wait; +jump; wait; -jump; wait; -fastforward" bind c noclip bind t notarget bind g god bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "ALT" "+longjump" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "PAUSE" "pause" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 9" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" bind "a" "+moveleft" bind "c" "noclip" bind "d" "+moveright" bind "e" "+moveup" bind "f" "snap180" bind "g" "god" bind "h" "+hook" bind "m" "r_fullbright 0" bind "n" "r_fullbright 1" bind "q" "+movedown" bind "s" "+back" bind "t" "notarget" bind "w" "+forward" bind "z" "+lookdown" bind "~" "toggleconsole" bind "UPARROW" "+fastforward" bind "DOWNARROW" "+fastback" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" #bind "F11" "zoom_in" bind "F12" "screenshot" bind "PGUP" "fov 200" bind "PGDN" "fov 10" bind "HOME" "fov 125" bind "END" "fov 25" bind "DEL" "fov 100" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "MWHEELUP" "mouseweapon" bind "MWHEELDOWN" "rmouseweapon" sv_accelerate 10 // How quickly you accelerate (default 10) sv_aim 0.97 // Auto-aiming fuzz factor (default 0.93) sv_altnoclip "1" sv_gravity 800 // <200 fly, 800 normal, 3200 tiny jump sv_maxspeed 320 // Maximum speed of the player (default 320) sv_maxvelocity 2000 // Maximum speed of the Universe (default 2000) sv_nostep 0 // If 1, you do not automatically go up stairs sv_stopspeed 10 // Change how quickly you come to a stop. (default 100) #### Client Movement Commands #### _cl_name "Killer" _cl_color "0" cl_bob 0.02 // <0.0-1.0> Amount weapon bobs up & down [if zero, then no weapon bobbing]. Default 0.02. cl_bobcycle 0.6 // <0.1+> Time between each bob of weapon [adjusts time between each bob]. Default 0.6. cl_bobup 0.5 // <0.0-1.0> Set amount of bobbing; 0 induces sea-sickness, 1 is none [adjusts amount that the weapon bobs]. Default 0.5. cl_forwardspeed 400 // adjusts maximum forwards speed cl_backspeed 400 // adjusts maximum backwards speed cl_upspeed 200 // Set how much the up key makes you jump [adjusts maximum move up/down speed]. Default 200. cl_sidespeed 320 // Set your sidestep/strafing speed [adjusts maximum strafe speed]. Default 320. cl_yawspeed 140 // Default 140. cl_maxpitch 120 // Maximum pitch angle cl_minpitch -120 // Minimum pitch angle cl_movespeedkey 2.0 // <0.0+> Set how much move keys move you [adjusts maximum run speed]. Default 2.0. cl_pitchspeed 100 // Keyboard lookup/down speed. Default 100. cl_pitchcenterspeed 400 // How fast to recenter view when you move. Default 400. cl_pitchdriftspeed 40 // Default 40. cl_rollspeed 200 // Speed that screen rolls when moving [adjusts amount of screen rolling when moving forwards and turning]. Default 200. cl_rollangle 2.0 // Amount that screen rolls when moving [adjusts the angle that the screen rolls towards when moving]. Default 2.0. cl_anglespeedkey 2.0 // <0.0+> Degrees to turn with each press of an angle key (left, right, lookup, lookdown). Default 2.0. cl_nolerp 0 // ?? (Default 0) cl_ticrate 0.03 // Time between each game data update package sent to other PCs. Default 0.03. #cl_shownet // Show how many network buffers remain (Takes no arguments) #### Mouse-Specific Commands #### #m_pitch <val> // Adjusts look up/down sensitivity of mouse #m_yaw <val> // Adjusts turn side/side sensitivity of mouse #m_forward <val> // Adjusts forward/back sensitivity of mouse #m_side <val> // Adjusts strafe left/right sensitivity of mouse #m_filter 0 // <1|0> Mouse filter. Default ??. #### Commands #### #v_cshift // ?? #v_idlescale <val> // ?? #v_ipitch_cycle <val> // ?? #v_ipitch_level <val> // ?? #v_iroll_cycle <val> // ?? #v_iyaw_cycle <val> // ?? #v_iyaw_level <val> // ?? v_kickpitch 0.6 // <0.0-1.0> Pitch (forward/back) when wounded. Default 0.6. v_kickroll 0.6 // <0.0-1.0> Roll (lean over) when wounded. Default 0.6. v_kicktime 0.5 // How long kick lasts (in seconds). Default 0.5. #### Standard Quake Variables #### crosshair 2 // <1|0> toggles display of crosshair showturtle 1 // <1|0> turtle never displayed if zero showram 1 // <1|0> low ram never displayed if zero host_maxfps 48 // Maximum frame rate showpause 1 // <1|0> pause box not displayed if zero bgmvolume 0.1 // <0.0-1.0> sets background music volume bgm_extmusic 1 // ?? gamma 0.5 // sets gamma correction level (screen brightness) sensitivity 6 // sets mouse sensitivity volume 0.1 // sets sound fx music volume lookspring 0 // <1|0> centers view after jump lookstrafe 0 // <1|0> centers view after strafe noexit 0 // <1|0> if one then no one can exit the level skill 1 // sets skill level (0 == easy, 1 == normal, 2 == hard, 3 == nightmare) deathmatch 0 // <1|0> if one, deathmatch mode; if two, old deathmatch mode coop 1 // <1|0> if one, cooperative mode pausable 1 // <1|0> if zero, game cannot be paused fraglimit 25 // when fraglimit is reached in deathmatch, game ends with end screen #hostname "127.0.0.1" // name of the server maxplayers 20 // maximum number of players allowed on server registered 1 // <1|0> if registered == 1 then "trigger_registered" triggers function. #name "hkb" // name of the player (client) listen 1 // <1|0> if 1, listens for clients wanting to join the game joystick 1 // <1|0> zero means no joystick support joybuttons 10 // number of buttons on joystick external_ents 1 // ?? max_edicts 2048 // ?? viewsize 100 // Size of the visible window. Default 100. _windowed_mouse "0" _snd_mixahead "0.1" snd_show 0 // Shows all playing sounds, with "----(1)----" messages gl_farclip "16384" gl_flashblend "0" gl_fullbrights "1" gl_overbright "1" gl_overbright_models "1" gl_subdivide_size "128" gl_texture_anisotropy "1" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" gl_triplebuffer "1" gl_zfix "1" m_forward "1" m_pitch "0.022000" m_side "0.8" m_yaw "0.022" r_aliasstats 1 r_clearcolor "2" r_drawentities 1 r_drawflat 0 r_draworder 0 r_dspeeds 0 r_dynamic "1" r_fullbight 1 r_novis "1" // transparent water on r_particles "1" r_polymodelstats 0 r_quadparticles "1" r_shadows "1" r_speeds 0 r_timegraph 1 r_wateralpha ".40" // transparent water, see through r_waterwarp 1 saved1 "0" saved2 "0" saved3 "0" saved4 "0" savedgamecfg "0" scr_conalpha "0.5" scr_conscale "1.8" scr_conspeed "500" scr_conwidth "0" scr_crosshairscale "1" scr_menuscale "1.8" scr_sbaralpha "0.4" scr_sbarscale "1.4" scr_scale "1.8" vid_bpp "32" vid_fullscreen "0" vid_height "1000" vid_vsync "0" vid_width "1776" vid_restart sys_throttle "0" // previous: "0.02" +mlook +speed #playdemo e1m1.dem #playdemo e1m2.dem #playdemo e1m3.dem #playdemo e1m4.dem #playdemo e1m5.dem #playdemo e1m6.dem #playdemo e1m7.dem #playdemo e1m8.dem #playdemo e2m1.dem #playdemo e2m2.dem #playdemo e2m3.dem #playdemo e2m4.dem #playdemo e2m5.dem #playdemo e2m6.dem #playdemo e2m7.dem #playdemo e3m1.dem #playdemo e3m2.dem #playdemo e3m3.dem #playdemo e3m4.dem #playdemo e3m5.dem #playdemo e3m6.dem #playdemo e3m7.dem #playdemo e4m1.dem #playdemo e4m2.dem #playdemo e4m3.dem playdemo e4m4.dem #playdemo e4m5.dem #playdemo e4m6.dem #playdemo e4m7.dem #playdemo e4m8.dem
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