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  • #16


    Fount this in the Nexiux/server/server.cfg file:


    // LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
    //timelimit_override -1 // global timelimit for all maps and gametypes
    //fraglimit_override -1 // global frag/point limit for all maps and gametypes
    //g_ctf_capture_limit -1 // frag/capture limit for CTF
    //capturelimit_override -1 // capture limit for CTF
    //g_domination_point_limit -1 // frag/point limit for DOM
    //g_runematch_point_limit -1 // frag/point limit for RUNE
    //g_keyhunt_point_limit -1 // frag/point limit for KH
    //g_lms_lives_override -1 // lives for LMS
    //g_nexball_goallimit -1 // goals for NEXBALL









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    • #17
      Originally posted by Cobalt View Post


      Fount this in the Nexiux/server/server.cfg file:


      // LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
      //timelimit_override -1 // global timelimit for all maps and gametypes
      //fraglimit_override -1 // global frag/point limit for all maps and gametypes
      //g_ctf_capture_limit -1 // frag/capture limit for CTF
      //capturelimit_override -1 // capture limit for CTF
      //g_domination_point_limit -1 // frag/point limit for DOM
      //g_runematch_point_limit -1 // frag/point limit for RUNE
      //g_keyhunt_point_limit -1 // frag/point limit for KH
      //g_lms_lives_override -1 // lives for LMS
      //g_nexball_goallimit -1 // goals for NEXBALL









      I changed all of those to 0 and it still won't change the timelimit in the corner.

      Also, I've been meaning to mention this, but on some maps, I get stuck in a corner once I'm spawned and can't move, and have to kill myself to get out.

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