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  • Questions to run a MP Server

    Hi there,
    at first, sorry for my bad english i hope you can understand what i mean

    I will run a small Quake MP on a Linux server for me and a few friends, we use Darkplaces as Client and Server.

    In which order Darkplaces use the mods from the startup command? I mean, this is my command: darkplaces.exe -game rogue -game hipnotic -game id1 -game kleshik from which folder the config.cfg is used from rouge or from kleshik?

    What is the best Coop-Mod out there to play the Singleplayer Campains, at this time i try Kleshik.
    But I have missing models and sound files in Kleshik. For Example the Server says on startup:

    Mod_LoadModel: progs/s_wrtgb3.mdl not found
    Mod_LoadModel: progs/wrthgib1.mdl not found
    Mod_LoadModel: progs/wrthgib2.mdl not found
    Mod_LoadModel: progs/wrthgib3.mdl not found
    Mod_LoadModel: progs/w_ball.mdl not found
    Mod_LoadModel: progs/wrath.mdl not found

    the same error in client.

    Where i can download the missing files?

    Kleshik is a litle bit „shiny“, to many blood, gore, cartridges, particels and evil pentragrams. How i can disable that.

    How can i download the Rquake Coop Mod, i have the Maps but not the Server Binarys?

    Ok thats it for the first, sorry Guys i have a few more Questions, i hope you can help me.

    Greetings
    Das_Offertorium

  • #2
    Hi Das

    Originally posted by Das_Offertorium View Post
    Hi there,
    at first, sorry for my bad english i hope you can understand what i mean
    <...>
    How can i download the Rquake Coop Mod, i have the Maps but not the Server Binarys?
    Yuo could try here - RQuake Team Cooperative - A QuakeC modification by RocketGuy

    hope this helps
    Monty
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
    Servers: Quake.shmack.net, damage.servequake.com

    News: JCR's excellent ctsj_jcr map is being ported to OOT

    Comment


    • #3
      Hi,
      thanks Burns, on this site I find the uncompiled Version. I will try to make the files and will report.

      Today i find another error under my Ubuntu Server with the new Version from Darkplace (2016-09-17 autobuild) i become a segment fault error on startup.

      Here is the log from my console:

      user[at]host:/srv/steam/server/33_quake_darkplaces$ ./darkplaces-linux-x86_64-dedicated -developer -condebug -developer_memory
      Console initialized.
      Mem_Free: data == NULL (called at ../../../fs.c:1813)
      Game is DarkPlaces-Quake using base gamedir id1
      gamename for server filtering: DarkPlaces-Quake
      DarkPlaces-Quake Linux 06:08:04 Sep 17 2016 - release
      userdir 0 = (writable)
      userdir 1 = /home/stmadm/.darkplaces/ (writable)
      userdir 2 (not applicable)
      userdir 3 (not applicable)
      userdir 1 is the winner
      Added packfile id1/PAK0.PAK (339 files)
      Added packfile id1/PAK1.PAK (85 files)
      Playing registered version.
      Trying to load library... "libd0_blind_id.so.0" - loaded.
      Trying to load library... "libd0_rijndael.so.0" - loaded.
      Trying to load library... "libcurl.so.4" - loaded.
      Skeletal animation uses SSE code path
      Trying to load library... "libode.so.3" - loaded.
      ODE library loaded with double precision.
      ODE configuration list: ODE ODE_EXT_trimesh ODE_EXT_opcode ODE_OPC_new_collider ODE_double_precision
      execing quake.rc
      execing default.cfg
      execing config.cfg
      couldn't exec autoexec.cfg
      Host_ShutdownServer
      SpawnServer: start
      Process is becoming 'nice'...
      Speicherzugriffsfehler (Speicherabzug geschrieben)
      How i can fix that?

      Greetings
      Das_Offertorium

      P.s. Same error under root

      P.s.s without any *.pak File in the Folder id1 the server will start without any issue. But with my PAK-Files from my steam installation i have this error. Is there a Patch or anything else for the PAK Files?
      Last edited by Das_Offertorium; 11-12-2016, 01:51 PM.

      Comment


      • #4
        Being very, very, Very old I've never used Steam to install quake so it's hard to advise you. However, if the problem only occurs when they are present this does suggest that perhaps there are some differences with the files Steam has provided for you versus the original Quake Paks from the CDs. could they have become corrupted by any chance? If it helps, my original version of PAK0 is 17.4 MB (18,276,119 bytes) and PAK1 is 32.6 MB (34,257,856 bytes)

        In terms of patching your PAK files it's not normally necessary for a server but I would just insure that you have an up to date engine such as Proquake or the newer Darkplaces versions just to iron out any old bugs.

        Just out of curiosity why have you added " -developer" and "-developer_memory" to your command line? You might also try adding a reservation for some memory in your
        command line to ensure that Quake has enough to run. This shouldn't be absolutely necessary for a basic server but its worth a try.

        Hope this helps

        Monty
        Last edited by Mr.Burns; 11-12-2016, 05:49 AM.
        Mr.Burns
        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
        Servers: Quake.shmack.net, damage.servequake.com

        News: JCR's excellent ctsj_jcr map is being ported to OOT

        Comment


        • #5
          There shouldn't be any difference between the pak files from the CD and from any online distribution. At any rate, I won't provide any link because it's illegal but you can very easily find rips of the pak files on the internet. You could try to download them and compare them with yours...
          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

          Comment


          • #6
            Hi,
            thanks for the help, I will try the pak from the CD and report.

            @Mr.Burns i have add the -developer Commands to test why the server is crash. But sadly no more info.

            Greetings
            Das_Offertorium

            Comment


            • #7
              Originally posted by Mr.Burns View Post
              You might also try adding a reservation for some memory in your command line to ensure that Quake has enough to run.
              Darkplaces allocates memory dynamically, so there's no need for adjustments like -heapsize etc...
              ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
              ♪ What a glorious feelin' I'm haaaaaaappy again ♪

              Comment


              • #8
                Originally posted by bfg666 View Post
                Darkplaces allocates memory dynamically, so there's no need for adjustments like -heapsize etc...
                I did said say that this shouldn't be absolutely necessary for a basic server but until further information surfaces it was worth a shot in the dark.
                Mr.Burns
                "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                Servers: Quake.shmack.net, damage.servequake.com

                News: JCR's excellent ctsj_jcr map is being ported to OOT

                Comment


                • #9
                  Hi,
                  sadly it don`t run with the orginal pak0.pak, i have checked the md5 from here here and test it with Version 1.01 and 1.06. MD5 is matched but same Error in any Version.

                  Is there a Bug in the last Version, darkplacesengine20140513 runs fine at dedicated Server?

                  Under Windows7_64Bit Darkplaces also crashed with this startup parameters:

                  @echo off
                  darkplaces.exe -game id1 -dedicated
                  Is there a place to open a bug report?

                  Bye
                  D_O

                  Comment


                  • #10
                    You don't normally need the -game id1.
                    Just as a process of elimination have you tried running the same server using Proquake instead of Darkplaces? If so what was the result?
                    Mr.Burns
                    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                    Servers: Quake.shmack.net, damage.servequake.com

                    News: JCR's excellent ctsj_jcr map is being ported to OOT

                    Comment


                    • #11
                      Yes there is: Darkplaces error reporting thread.
                      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                      Comment


                      • #12
                        @Burns: I only find a proquake server here from 2008, that is the right?

                        @bfg: i wrote a post in the Thread.

                        bye
                        D_O

                        Comment


                        • #13
                          Originally posted by Das_Offertorium View Post
                          @Burns: I only find a proquake server here from 2008, that is the right?
                          <..>
                          bye
                          D_O
                          Yes. To establish if your problem is engine specific or not perhaps try and run the same command line using the Proquake engine. If it runs OK with the PAKs it could suggest that the problem may be in your Darkplaces engine. If it has the same problem if indicates that the problem may be elsewhere.

                          Kind regards

                          Monty
                          Mr.Burns
                          "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                          WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                          Servers: Quake.shmack.net, damage.servequake.com

                          News: JCR's excellent ctsj_jcr map is being ported to OOT

                          Comment


                          • #14
                            Hi,
                            tested and it works.

                            stmadm@waldecraft:/srv/steam/server/34_proquake$ ./pqlinux -game id1
                            Added packfile ./id1/pak0.pak (339 files)
                            Added packfile ./id1/pak1.pak (85 files)
                            Added packfile ./id1/pak0.pak (339 files)
                            Added packfile ./id1/pak1.pak (85 files)
                            PackFile: ./id1/pak1.pak : gfx/pop.lmp
                            Playing registered version.
                            PackFile: ./id1/pak0.pak : gfx.wad
                            Console initialized.
                            Could not initialize security module
                            UDP Initialized
                            Exe: 18:27:06 Apr 24 2008
                            16.0 megabyte heap
                            Host Initialized
                            ========Quake Initialized=========
                            Unixded Quake -- Version 1.000
                            PackFile: ./id1/pak0.pak : quake.rc
                            execing quake.rc
                            PackFile: ./id1/pak0.pak : default.cfg
                            execing default.cfg
                            Unknown command "viewsize"
                            Unknown command "volume"
                            Unknown command "sensitivity"
                            FindFile: ./id1/config.cfg
                            execing config.cfg
                            Unknown command "joystick"
                            Unknown command "m_side"
                            Unknown command "m_forward"
                            Unknown command "m_yaw"
                            Unknown command "m_pitch"
                            Unknown command "sensitivity"
                            Unknown command "lookstrafe"
                            Unknown command "lookspring"
                            Unknown command "cl_backspeed"
                            Unknown command "cl_forwardspeed"
                            Unknown command "_cl_color"
                            Unknown command "_cl_name"
                            Unknown command "viewsize"
                            Unknown command "_snd_mixahead"
                            Unknown command "bgmvolume"
                            Unknown command "volume"
                            Unknown command "vid_window_y"
                            Unknown command "vid_window_x"
                            Unknown command "block_switch"
                            Unknown command "vid_windowed_mode"
                            Unknown command "vid_fullscreen_mode"
                            Unknown command "_windowed_mouse"
                            Unknown command "vid_stretch_by_2"
                            Unknown command "vid_config_y"
                            Unknown command "vid_config_x"
                            Unknown command "_vid_default_mode_win"
                            Unknown command "_vid_default_mode"
                            Unknown command "_vid_wait_override"
                            Unknown command "vid_nopageflip"
                            FindFile: can't find autoexec.cfg
                            couldn't exec autoexec.cfg

                            SV_SpawnServer: Sun Nov 13 10:44:35 2016

                            PackFile: ./id1/pak0.pak : progs.dat
                            PackFile: ./id1/pak0.pak : maps/start.bsp
                            PackFile: ./id1/pak0.pak : progs/player.mdl
                            PackFile: ./id1/pak0.pak : progs/eyes.mdl
                            PackFile: ./id1/pak0.pak : progs/h_player.mdl
                            PackFile: ./id1/pak0.pak : progs/gib1.mdl
                            PackFile: ./id1/pak0.pak : progs/gib2.mdl
                            PackFile: ./id1/pak0.pak : progs/gib3.mdl
                            PackFile: ./id1/pak0.pak : progs/s_bubble.spr
                            PackFile: ./id1/pak0.pak : progs/s_explod.spr
                            PackFile: ./id1/pak0.pak : progs/v_axe.mdl
                            PackFile: ./id1/pak0.pak : progs/v_shot.mdl
                            PackFile: ./id1/pak0.pak : progs/v_nail.mdl
                            PackFile: ./id1/pak0.pak : progs/v_rock.mdl
                            PackFile: ./id1/pak0.pak : progs/v_shot2.mdl
                            PackFile: ./id1/pak0.pak : progs/v_nail2.mdl
                            PackFile: ./id1/pak0.pak : progs/v_rock2.mdl
                            PackFile: ./id1/pak0.pak : progs/bolt.mdl
                            PackFile: ./id1/pak0.pak : progs/bolt2.mdl
                            PackFile: ./id1/pak0.pak : progs/bolt3.mdl
                            PackFile: ./id1/pak0.pak : progs/lavaball.mdl
                            PackFile: ./id1/pak0.pak : progs/missile.mdl
                            PackFile: ./id1/pak0.pak : progs/grenade.mdl
                            PackFile: ./id1/pak0.pak : progs/spike.mdl
                            PackFile: ./id1/pak0.pak : progs/s_spike.mdl
                            PackFile: ./id1/pak0.pak : progs/backpack.mdl
                            PackFile: ./id1/pak0.pak : progs/zom_gib.mdl
                            PackFile: ./id1/pak0.pak : progs/v_light.mdl
                            PackFile: ./id1/pak0.pak : progs/flame2.mdl
                            PackFile: ./id1/pak0.pak : progs/flame.mdl
                            PackFile: ./id1/pak0.pak : progs/armor.mdl
                            PackFile: ./id1/pak0.pak : progs/g_nail2.mdl
                            PackFile: ./id1/pak0.pak : maps/b_nail1.bsp
                            PackFile: ./id1/pak0.pak : progs/g_rock2.mdl
                            PackFile: ./id1/pak0.pak : maps/b_rock0.bsp
                            PackFile: ./id1/pak0.pak : progs/g_rock.mdl
                            PackFile: ./id1/pak0.pak : maps/b_rock1.bsp
                            PackFile: ./id1/pak0.pak : progs/g_shot.mdl
                            PackFile: ./id1/pak0.pak : maps/b_shell1.bsp
                            PackFile: ./id1/pak0.pak : progs/g_nail.mdl
                            PackFile: ./id1/pak0.pak : maps/b_bh25.bsp
                            PackFile: ./id1/pak0.pak : maps/b_bh10.bsp
                            PackFile: ./id1/pak0.pak : progs/g_light.mdl
                            PackFile: ./id1/pak0.pak : maps/b_batt1.bsp
                            PackFile: ./id1/pak0.pak : progs/quaddama.mdl
                            PackFile: ./id1/pak0.pak : maps/b_shell0.bsp
                            PackFile: ./id1/pak0.pak : maps/b_nail0.bsp
                            PackFile: ./id1/pak0.pak : maps/b_bh100.bsp
                            Greetings
                            D_O

                            Comment


                            • #15


                              Let's see what Lord Havoc comes up with concerning the Darkplaces Engine in your other thread

                              Kind regards

                              Monty
                              Mr.Burns
                              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                              Servers: Quake.shmack.net, damage.servequake.com

                              News: JCR's excellent ctsj_jcr map is being ported to OOT

                              Comment

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