fteqw does show all of them... including ipv6, link local addresses, qw ports, nq ports, for each network interface you have...
note that most quake engines have some way to scan the local network for games. if its a lan, can you not just use that?...
yeah, NOW I remember that feature.
most lans are 192.168.some_constant_value.some_per_machine_value
so quite often you only need to memorise a single number per machine, usually within 5 of the other machine's number (depends how big your lan is...).
the alternative is to write some line in your autoexec.cfg like the following
alias go "connect 192.168.1.64"
so it depends whether you think you're more likely to remember '64' or 'go'... but yeah, 'go' is also less typing.
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