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Quake (CA) Fundamental Binds

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  • Deigo
    replied
    Originally posted by =peg= View Post
    Why use joequake if there is Qrack i wonder...
    Because Qrack is over the edge

    Leave a comment:


  • Canadian*Sniper
    replied
    Code:
    in_pitch_min -69.60937118530272726999999999999999999999999999999999999999999999
    in_pitch_max 79.45312118530272726999999999999999999999999999999999999999999999
    this helps

    Leave a comment:


  • Baker
    replied
    Originally posted by Canadian*Sniper View Post
    I'm really not sure I understand the whole fullpitch thing you're mentioning.
    Fullpitch = ability to look straight up

    In glquake you can't look straight up.

    Leave a comment:


  • =peg=
    replied
    crt 19" iiyama

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  • R00k
    replied
    Originally posted by =peg= View Post
    ok here it is:
    i have -refreshrate 85 in commandline, monitor is running 85HZ (vertical) 53 HZ (horizontal)*, i got an nvidia GF5600FX 256 MB, i have vid_vsync 1, vid_refreshrate 85, cl_maxfps 999

    the result is: 60 FPS weather i have vsync on application controlled or just [ON] in nvidia driver.. makes no difference.. both cases i get 60 FPS

    using qrack 1.7

    *i checked the OSD of monitor in quake and it is running those numbers



    What exactly are u referring to?

    OK, are you using a flatpanel monitor or CRT???

    Leave a comment:


  • Canadian*Sniper
    replied
    I'm really not sure I understand the whole fullpitch thing you're mentioning. Perhaps you're increasing the contrast?

    MENU > OPTIONS > GRAPHICS > SCENE BRIGHTNESS (3) is all you need to increase to see normally. You don't need to touch gamma and contrast (or brightness).

    Leave a comment:


  • =peg=
    replied
    couse DP runs crap unless u trun off all the goodies.. but when u do that, it looks crap.. plus i dont like the fullpitch.. but most of all im just hooked on qrack now so i cant be arsed to use anything else

    anyway my point was that qrack is based on joequake, has more features and is better suited for multyplay.

    Leave a comment:


  • Canadian*Sniper
    replied
    Originally posted by =peg= View Post
    Why use joequake if there is Qrack i wonder...
    Why use qrack if there is Darkplaces i wonder...

    Leave a comment:


  • =peg=
    replied
    Why use joequake if there is Qrack i wonder...

    Leave a comment:


  • Baker
    replied
    Originally posted by player. View Post
    Is there a command for JoeQuake such as the %l %h %a? I've tried using regular GLPro, but I can't stand how clogged the screen seems to be
    I wish. Everyone always asks this and there isn't a way to do it because JoeQuake doesn't support locs.

    You could request this feature in the JoeQuake forum located at http://forums.runecentral.com/viewforum.php?f=9

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  • Deigo
    replied
    Is there a command for JoeQuake such as the %l %h %a? I've tried using regular GLPro, but I can't stand how clogged the screen seems to be

    Leave a comment:


  • Bam
    replied
    Originally posted by Phenom View Post
    alias +njump "+jump;wait;+moveup;-movedown"
    alias -njump "-jump;wait;+movedown;-moveup"
    bind mouse2 "+njump"
    I like how you used moveup and movedown, except I think in this case the wait command doesn't do much except unnoticeably delay quake by a couple milliseconds.

    Just so it's clear the bind above replaces the need for pq_moveup. I should have pointed this out when I first posted it.

    Leave a comment:


  • Phenom
    replied
    Personally I feel that if CA/Quake newbies used my suggested water bind that it would make them much more effecient in water, because it would teach them to always be moving, and you can press jump to still move upwards in water at max speed. This keeps you from leveling off in water and giving your enemy a straight shot unless you let yourself sink

    P.S

    Not only newbies but anyone who generally sucks in water, like myself

    Leave a comment:


  • Canadian*Sniper
    replied
    Your njump alias makes you a sinker

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  • Phenom
    replied
    Because moving is better then sitting still! even if it is downwards

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