Originally posted by =peg=
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Quake (CA) Fundamental Binds
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this helpsCode:in_pitch_min -69.60937118530272726999999999999999999999999999999999999999999999 in_pitch_max 79.45312118530272726999999999999999999999999999999999999999999999
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Originally posted by =peg= View Postok here it is:
i have -refreshrate 85 in commandline, monitor is running 85HZ (vertical) 53 HZ (horizontal)*, i got an nvidia GF5600FX 256 MB, i have vid_vsync 1, vid_refreshrate 85, cl_maxfps 999
the result is: 60 FPS weather i have vsync on application controlled or just [ON] in nvidia driver.. makes no difference.. both cases i get 60 FPS
using qrack 1.7
*i checked the OSD of monitor in quake and it is running those numbers
What exactly are u referring to?
OK, are you using a flatpanel monitor or CRT???
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I'm really not sure I understand the whole fullpitch thing you're mentioning. Perhaps you're increasing the contrast?
MENU > OPTIONS > GRAPHICS > SCENE BRIGHTNESS (3) is all you need to increase to see normally. You don't need to touch gamma and contrast (or brightness).
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couse DP runs crap unless u trun off all the goodies.. but when u do that, it looks crap.. plus i dont like the fullpitch.. but most of all im just hooked on qrack now so i cant be arsed to use anything else
anyway my point was that qrack is based on joequake, has more features and is better suited for multyplay.
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Why use qrack if there is Darkplaces i wonder...Originally posted by =peg= View PostWhy use joequake if there is Qrack i wonder...
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I wish. Everyone always asks this and there isn't a way to do it because JoeQuake doesn't support locs.Originally posted by player. View PostIs there a command for JoeQuake such as the %l %h %a? I've tried using regular GLPro, but I can't stand how clogged the screen seems to be
You could request this feature in the JoeQuake forum located at http://forums.runecentral.com/viewforum.php?f=9
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Is there a command for JoeQuake such as the %l %h %a? I've tried using regular GLPro, but I can't stand how clogged the screen seems to be
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I like how you used moveup and movedown, except I think in this case the wait command doesn't do much except unnoticeably delay quake by a couple milliseconds.Originally posted by Phenom View Postalias +njump "+jump;wait;+moveup;-movedown"
alias -njump "-jump;wait;+movedown;-moveup"
bind mouse2 "+njump"
Just so it's clear the bind above replaces the need for pq_moveup. I should have pointed this out when I first posted it.
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Personally I feel that if CA/Quake newbies used my suggested water bind that it would make them much more effecient in water, because it would teach them to always be moving, and you can press jump to still move upwards in water at max speed. This keeps you from leveling off in water and giving your enemy a straight shot unless you let yourself sink
P.S
Not only newbies but anyone who generally sucks in water, like myself
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Because moving is better then sitting still! even if it is downwards
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