Announcement

Collapse
No announcement yet.

Info: Rune Quake and variants

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Baker
    started a topic Info: Rune Quake and variants

    Info: Rune Quake and variants

    Rune Quake is a mod derived from the original Artifact Quake, with more features, more flexibility and many more modes of play. It does not require a special download.

    The mod is maintained by Slot Zero, who has merged many CRMOD features into it and it can also be used a very flexibility death match mod, capable of great versatility. It also has a rocket arena mode.

    The official site and forum are located at:

    http://www.runequake.com
    http://forums.runecentral.com

    The Basics:

    Rune Quake is a free-for-all style mod with numerous runes in addition to the standard Strength, Resistance, Self Preservation, Regeneration.

    It includes runes such as cluster grenades, gravity wells, radioactivity, fire traps and many others. It is generally played to 50 frags.

    It usually features a grappling hook. It features alternate weapons such as bombs, gas grenades and the BFG.

    More detailed information is located at http://www.runequake.com

    The Binds:

    +hook = grappling hook
    rune-use = use rune
    rune-delete = drop rune
    rune-tell = display current rune
    +sattack6 = throw a quick grenade
    +sattack14 = throw a quick gas grenade

    Notable Commands:

    commands = displays common commands
    vote-exit = vote to change maps
    vote-teams
    vote-match
    vote-hook, vote-ring, vote-quad, etc.

    There are many more commands, see the reference at RuneQuake.com or read at the official forum.

    A map can be also be voted by typing the mapname in the console, such as DM6 or START. There is thorough map reference at:

    http://www.runequake.com/maps/



    The Servers:

    quake.shmack.net is the most popular server and typically is busy 24/7.

    Variations/Derivatives:

    There are currently 2 major variations of Rune Quake.

    One is run at Beatdown Alley (bda.essentrix.net) with custom maps (Download now 30 MB+/-, unzip to c:\quake\id1\maps).

    This mod is known as the Beatdown Alley mod, and was written primarily by IEEE 802.11 and [LOL]Dolemite using standard RQ as a base.

    The other derivative is run at Fear (fear.lokinetworks) running standard maps. This mod is called RQP+ and is maintained by IEEE 802.11

  • Panix
    replied
    RuneQuake is BestQuake.

    Srsly.

    Leave a comment:


  • smokey
    replied
    hey guys WB i remember some of u from widomaker, singed etc.

    Leave a comment:


  • Shadowswift
    replied
    You're probably still better than me, though. Everyone's better than me.




    ...except Mindz.

    Leave a comment:


  • xtcgohan
    replied
    Originally posted by Hydro...! View Post
    Wb nygma, I've picked up playin quake recently again. Jump in the water, it's a bit stagnant.

    baker i figured out my problem.

    ive played a few rounds tonight, totally forgot everything lol
    Last edited by xtcgohan; 07-13-2012, 10:04 PM.

    Leave a comment:


  • Hydro...!
    replied
    Wb nygma, I've picked up playin quake recently again. Jump in the water, it's a bit stagnant.

    Leave a comment:


  • xtcgohan
    replied
    i havent talked to chuck years. im playing a few games right now. ive basically forgotten everything hahah

    im setting up my autoexec.cfg now and the command

    bind v "impulse 8"

    does not bring up the lightning gun. what am i doing wrong?

    Leave a comment:


  • Baker
    replied
    Originally posted by xtcgohan View Post
    thanks dude, long time no see
    Seems kinda like that I was thinking of you and Chuck yesterday while testing something with the Slide mod.

    Chuck shows up about once a year to say hi. Haven't seen Quazy in ages.

    Leave a comment:


  • xtcgohan
    replied
    Originally posted by Baker View Post
    Use DirectQ or glpro4.5x

    mhquake
    ProQuake 4: The official continuation of ProQuake (GL ProQuake looks exactly like GLQuake)

    Both of the above plus Qrack and DarkPlaces won't have the connection accepted problem that oldy WinQuake and GLQuake have.
    Thanks dude, long time no see

    Leave a comment:


  • Baker
    replied
    Originally posted by xtcgohan View Post
    im using the original GLquake.exe, im sure its way outdated by now lol. ive bene out of the game for a while
    Use DirectQ or glpro4.5x

    http://mhquake.blogspot.com
    http://quakeone.com/proquake (GL ProQuake looks exactly like GLQuake)

    Both of the above plus Qrack and DarkPlaces won't have the connection accepted problem that oldy WinQuake and GLQuake have.

    Leave a comment:


  • xtcgohan
    replied
    Originally posted by Death Knight View Post
    What client are you using?
    im using the original GLquake.exe, im sure its way outdated by now lol. ive bene out of the game for a while

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Death Knight View Post
    What client are you using?
    an old one,obv ;F

    Leave a comment:


  • Shadowswift
    replied
    What client are you using?

    Leave a comment:


  • xtcgohan
    replied
    Im trying to get my laptop setup and just downloaded quake 1 and tried to connect but it gets stuck at connection accepted. any ideas what i need to do?

    Leave a comment:


  • Mr.Burns
    replied
    I could always be wrong but as I recall - the Shmack server, which is probably one of the most heavily populated netquake servers, runs the full set of ID standard maps only. To change the map open your console with the tilde key, type in the name of the map you want and then press return
    This initiates a vote and if the majority of active players on the server vote "yes" for your map it will change.

    On the plus side Shmack also has a whole set of votable options. Try Vote-help at first to get some idea of the options available to you.


    Hope this helps


    Monty

    Leave a comment:

Working...
X