Thank you. Hope you like it.
Unfortunately I do not have VR glasses. Though there are some games out there that I am interested in.
It costs too much money and it would draw me even more into computer. So I pass as long as I can
Not much time to answer today. Anyhow I wanted to quickly answer some of your questions:
Originally posted by neitey
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to 2) Aye, adjust them just like the forces caused by rockets and grenades in the gamecode. The source is included. It is just a single value to edit.
to 3) Same as point 2)
to 4) Same as point 2) I am afraid
to 5) Many people like it, it seems. It is used in recent mods as well. But you know now how to change it
Originally posted by neitey
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What you do not seem to know is its loading order: pak, pk3, direct
The mod already has custom models directly in its subfolders. Look into "progs" folder for example.
So, if you put a model, which is packed inside a .pk3 in it, it will be overriden by the higher priority unpacked models (directly inside its subfolders).
If you want to use different view weapon models for example, you either have to delete the once which are already in the dpmod or unpack the .pk3´s / .pak´s
The QRP textures consists of many different textures. You will see that all the menu and HUD textures work as the should. Even when you keep them inside the .pk3.
That is because the dpmod doesnt have any of those textures already.
And so on.
By the way, pay attention on what DP builds you are using. Some have bugs.
Best wishes,
Seven
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