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Binds: Weapon Switching

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  • MasterSplinter
    replied
    Originally posted by Baker View Post
    alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
    alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
    alias mouseclickbind "mouseclick1"
    bind mouse1 mouseclickbind
    Works awesome! Thanks!!

    Leave a comment:


  • Rampage
    replied
    Originally posted by Bam View Post
    No wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.
    Works quite well actually, my middle finger goes to the 2 and my thumb stays on the space bar, I do not need to move forward because you can use the mouse to move along with strafe in the water; there is no compensation here whatsoever, I'm able to move like any other player in the water.

    However, I chose to play outside more cause it's fun catching fish

    Leave a comment:


  • Bam
    replied
    Originally posted by Rampage View Post
    2 = Swim down
    Space = Swim up/Jump up
    No wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.

    Leave a comment:


  • Baker
    replied
    Originally posted by MasterSplinter View Post
    unknown command "+mouseclickbind"
    unknown command "-mouseclickbind"

    I'll tinker with it to see if I can't get it to work.
    Aw, my bad ... remove the plus.

    Leave a comment:


  • Rampage
    replied
    Originally posted by ninjamonkeyz View Post
    damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back
    I didn't make it clear, space is my jump AND swim up.. so my swim up is inevitably slower than a true 'swim up' but it works nonetheless.

    you're saying my config is messed up? your forward is completely separate from the rest of your movement keys, that's just trippy and unnecessary!

    Leave a comment:


  • ninjamonkeyz
    replied
    Originally posted by Rampage View Post
    Mouse2 = RL
    X = Shaft
    2 = Swim down
    Space = Swim up
    damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back

    Leave a comment:


  • MasterSplinter
    replied
    Originally posted by Baker View Post
    Double-clicking isn't something recognized in Quake.

    It detects mouse up and mouse down.

    You might be able to make a toggle alias like:

    alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
    alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
    alias mouseclickbind "mouseclick1"
    bind mouse1 +mouseclickbind

    This would have mouse1 alternate between the two (the above is untested; should work though).
    unknown command "+mouseclickbind"
    unknown command "-mouseclickbind"

    I'll tinker with it to see if I can't get it to work.

    Leave a comment:


  • Rampage
    replied
    Mouse2 = RL
    X = Shaft
    2 = Swim down
    Space = Swim up/Jump up
    Last edited by Rampage; 12-21-2009, 09:06 PM.

    Leave a comment:


  • Baker
    replied
    Double-clicking isn't something recognized in Quake.

    It detects mouse up and mouse down.

    You might be able to make a toggle alias like:

    alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
    alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
    alias mouseclickbind "mouseclick1"
    bind mouse1 +mouseclickbind

    This would have mouse1 alternate between the two (the above is untested; should work though).

    Leave a comment:


  • MasterSplinter
    replied
    Is there such thing as a double click bind?

    I would like SNG: mouse 1, double click mouse 1: DBSG

    Leave a comment:


  • Baker
    replied
    Ah, I get it.

    No the bestweapon command doesn't make you automatically switch weapon when picking up an item.

    I didn't understand what you were saying -- or rather I am busted for not reading your post thoroughly enough

    The bestweapon command is so you can have a single key that you can customize what type of weapon it selects.

    For example, if I set bestweapon 8 5 2 4 1 then I can have a single key that selects whatever the most powerful "can't kill myself with it" weapon for a tight hallway fight, instead of having to cycle through the weapons.

    Leave a comment:


  • gnounc
    replied
    When the next version of DirectQ comes out, it will have Lastweap Builtin
    THANKS MH!

    So uhhh, try it out when its available

    Leave a comment:


  • in2ishun
    replied
    Originally posted by Baker View Post
    It is all client-side, no server-side support is required.
    Is the solution stupid-obvious and you are trying to teach me how to fish?

    Leave a comment:


  • Baker
    replied
    Originally posted by in2ishun View Post
    Is this a function of the WQPro.exe server-side process or is it something I messed up in the pre-configured package?
    It is all client-side, no server-side support is required.

    Leave a comment:


  • in2ishun
    replied
    Today is Resurrect Ancient Thread Day

    My small group of gaming friends and I go through cycles where games like Quake will sit unplayed for over a year until someone gets the bug.


    We picked it up tonight and for some reason when we run over a pack or a RL, it wouldn't automatically switch to the best weapon. Not one of us can remember this behavior and all seemed to recall that it would switch automatically in the past. The only thing that has changed since I shut down the dedicated server moons ago is that we were all using a pre-configured Joe Quake 0.15 package that I put together mostly because no one has the attention span to be able to bind keys or use complicated macros.

    When I launch the game on single player, weapons switching (to the best weapon) works just fine. Is this a function of the WQPro.exe server-side process or is it something I messed up in the pre-configured package?

    You can snag the package I put together at bozgate.com and connect to quake.bozgate.com and you'll see what I'm talking about.

    Any help would be appreciated.

    Leave a comment:

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