Originally posted by Baker
View Post
Announcement
Collapse
No announcement yet.
Binds: Weapon Switching
Collapse
X
-
Works quite well actually, my middle finger goes to the 2 and my thumb stays on the space bar, I do not need to move forward because you can use the mouse to move along with strafe in the water; there is no compensation here whatsoever, I'm able to move like any other player in the water.Originally posted by Bam View PostNo wonder you don't like the water. You can't move around while reaching for those 2 keys consecutively.
However, I chose to play outside more cause it's fun catching fish
Leave a comment:
-
I didn't make it clear, space is my jump AND swim up.. so my swim up is inevitably slower than a true 'swim up' but it works nonetheless.Originally posted by ninjamonkeyz View Postdamn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move back
you're saying my config is messed up? your forward is completely separate from the rest of your movement keys, that's just trippy and unnecessary!
Leave a comment:
-
damn ramp... ur good but u have a crazy cfg, mine is s,d,x space up/jump 12345678 top #'s above keys weapons switch, mouse 2 move forward; mouse 1 shoot; unbind a; unbind z; s = strafe left; d= strafe right; x = move backOriginally posted by Rampage View PostMouse2 = RL
X = Shaft
2 = Swim down
Space = Swim up
Leave a comment:
-
unknown command "+mouseclickbind"Originally posted by Baker View PostDouble-clicking isn't something recognized in Quake.
It detects mouse up and mouse down.
You might be able to make a toggle alias like:
alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
alias mouseclickbind "mouseclick1"
bind mouse1 +mouseclickbind
This would have mouse1 alternate between the two (the above is untested; should work though).
unknown command "-mouseclickbind"
I'll tinker with it to see if I can't get it to work.
Leave a comment:
-
Double-clicking isn't something recognized in Quake.
It detects mouse up and mouse down.
You might be able to make a toggle alias like:
alias mouseclick1 "impulse 5; alias mouseclickbind mouseclick2"
alias mouseclick2 "impulse 3; alias mouseclickbind mouseclick1"
alias mouseclickbind "mouseclick1"
bind mouse1 +mouseclickbind
This would have mouse1 alternate between the two (the above is untested; should work though).
Leave a comment:
-
Is there such thing as a double click bind?
I would like SNG: mouse 1, double click mouse 1: DBSG
Leave a comment:
-
Ah, I get it.
No the bestweapon command doesn't make you automatically switch weapon when picking up an item.
I didn't understand what you were saying -- or rather I am busted for not reading your post thoroughly enough
The bestweapon command is so you can have a single key that you can customize what type of weapon it selects.
For example, if I set bestweapon 8 5 2 4 1 then I can have a single key that selects whatever the most powerful "can't kill myself with it" weapon for a tight hallway fight, instead of having to cycle through the weapons.
Leave a comment:
-
When the next version of DirectQ comes out, it will have Lastweap Builtin
THANKS MH!
So uhhh, try it out when its available
Leave a comment:
-
Today is Resurrect Ancient Thread Day
My small group of gaming friends and I go through cycles where games like Quake will sit unplayed for over a year until someone gets the bug.
We picked it up tonight and for some reason when we run over a pack or a RL, it wouldn't automatically switch to the best weapon. Not one of us can remember this behavior and all seemed to recall that it would switch automatically in the past. The only thing that has changed since I shut down the dedicated server moons ago is that we were all using a pre-configured Joe Quake 0.15 package that I put together mostly because no one has the attention span to be able to bind keys or use complicated macros.
When I launch the game on single player, weapons switching (to the best weapon) works just fine. Is this a function of the WQPro.exe server-side process or is it something I messed up in the pre-configured package?
You can snag the package I put together at bozgate.com and connect to quake.bozgate.com and you'll see what I'm talking about.
Any help would be appreciated.
Leave a comment:
Leave a comment: