Originally posted by spooker
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We tried to make sure that there are 5 info_player_coop in the map, as well as the info_player_start. For many maps that only have 4 coop starts, we just added one (although in some maps, such as one of the other ikblue maps, they are too close to each other, so we use new ones only). The mod will try to make sure that the spawnpoint isn't occupied when it tries to use it (so if there is a coop start overlapping the single start, then effectively only one of them is useful), but it will telefrag at info_player_start if all else fails.
When providing additional locations, you'll need to tell us the location (x/y/z), and also the angle that you want the player spawning there to face. Looking at the exit to the room that they are in is good, otherwise facing the same way as everyone else works as well. All of the spawns that I made have co-ordinates rounded to the nearest 8, and angle to the nearest 15, but you don't have to be that anal if you don't want to. The only other thing that I would recommend is that you try not to put someone directly infront of someone else, otherwise they'll get a rocket up the arse. Out of sight of monsters is also a good idea if possible, as some of the monsters are a lot more powerful than in id1.
I can look at a few maps for spawnpoints. I'll start at the bottom and work up the list. I likely won't be checking for other issues though.
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