I might add, I'll keep playing with the control panel in DP, and if I find one that works well for me, I'll post it here.
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The Legend of Bam ...
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Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by BakerAlso, I noticed if I try to connect to server and don't have the map, I get disconnected with the "whatever.bsp was not found" before the message prints that tells me where I can get the maps.
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Originally posted by BamI've connected many times before without maps and I was never disconnected?Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Bam, still haven't seen the d/c thing occur again after that last update.
Did notice 1 thing: after a game that my team won 5-3, it printed at the end of the game that Red won 5-0.
And, I don't know if you were thinking about doing this, it would be nice to have a "4. Green Team."
I can't think of anything else myself (don't forget the MM2 thing), the mod looks great.
Excellent job! I'm amazed at the speed at which you've managed to code all of the changes.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I can't remember the last time I've seen a problem with CAx. It looks almost fully debugged.
It could use some IP masking of that last set of digits.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Hmm, ip masking was included in the mod code base i thought.
also in strings.qc, you have sanity redundant. Basically if string.qc returns "" then the warp command treats the map choice as invalid.
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Originally posted by R00kHmm, ip masking was included in the mod code base i thought.
also in strings.qc, you have sanity redundant. Basically if string.qc returns "" then the warp command treats the map choice as invalid.
Speaking of the Bam ... I haven't seen him in a week.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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There was an instance today where 3 players, 1 being myself, all selected colors but when the game started, I didn't "join". I ended up winning the round, despite still having just a crosshair and no weapon model showing after 1 player got killed and the other player suicided. After we aborted the match, everything worked properly.
Maybe this was an instance where the match was forced and I selected a color after that vote???
This is the only bug I've seen in forever (to anyone else reading this, the color change issue and MM2 issues are related to the features of the engine squake-ihoc, not the mod ... we know about that).Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by MonsterThat shutter-upper thing was pissing me off. It must be fixed.
nospam_say 0 <--- turns off chat spamming thing
nospam_color 0 <--- turns off color changing limits
nospam_name 0 <--- turns off name changing limits (I didn't know this existed
Should be able to go like +nospam_say 0 +nospam_color 0 in the server command line.
Those commands actually make this more useful for other servers, those controls could be on by default on an FFA server. Plus the built-in IP masking + colors 14/15 are quite nice.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Btw ... I messed up the warp menu "hip1dm1" is a typo ... needs to be "hipdm1".Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I just tryed the +nospam_say 0 in the command line and it was a nogo. "SHUT UP FOR 10 SECONDS!"
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I moved it in front of some other commands in the command line, all three NOSPAM_SAY NOSPAM COLOR NOSPAM_NAME SHOULD be working now
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