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  • Quake online engine?

    Hey...i recently bought quake pack on steam...I would really like to play it online...so thats why im wondering: what engine got the most players?
    Darkplaces?
    Qrack?
    Proquake?
    original quake?

  • #2
    All the engines connect to the same servers, they are all compatible with eachother for online play.
    As for engine of choice, it's really preference. I use Darkplaces as I like Quake to look as good as possible (I use custom content, textures ect). It however drops my FPS. So I only use it for single player and co-op. I use QRack for DM and CTF.

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    • #3
      Most online players use either QRack or ProQuake. QRack has more features, while ProQuake is closer to the original.

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      • #4
        Ok

        Ok...Looks like i'll get Darkplaces then >

        Also...2 more questions:
        1: when i toogle MwDown for jumping it wont work...but if i do it in cs it works ;(
        2: Any good servers?

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        • #5
          The most popular servers are on the home page on the right panel. You can also go here to see who's playing in real time.

          As for mwheel issue, I can't help right now since i'm at work, but I can try it later (or someone else can answer)

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          • #6
            Bolded text should be entered in console , using tilde button ~`
            bind mwheeldown +jump = "Roll up"
            or
            bind mwheelup +jump = "Roll down"
            or
            bind mouse3 +jump = "Push" the scroll wheel like a button!

            should work just fine
            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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            • #7
              Using the scroll wheel for any commands or aliases that have both a button-down (+jump in this case) and release state (-jump in this case) usually does not work very well..
              The reason being that the incremental steps triggered when scrolling the wheel, do not really have a button-pressed state (or at least that is usually way to short for the correct intended behavior of the bind).
              Using the scroll-wheel as a button (by pressing it down) should be OK though.

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              • #8
                bind mouse3 +jump = winning!


                Heres my mouse config

                bind "MOUSE1" "+attack"
                bind "MOUSE2" "+jump"
                bind "MOUSE3" "impulse 8"
                bind "MOUSE4" "+movedown"
                bind "MOUSE5" "rune-tell"
                bind "MWHEELUP" "impulse 7"
                bind "MWHEELDOWN" "rune-use"

                And my relevant keyboard config

                bind "d" "+back"
                bind "e" "+forward"
                bind "f" "+moveright"
                bind "s" "+moveleft"
                bind "q" "ping"
                bind "r" "rune-delete"
                bind "t" "impulse 39;messagemode"
                bind "y" "messagemode2"
                bind "z" "say_team enemy @ %l"
                bind "~" "toggleconsole"
                Last edited by Mindf!3ldzX; 03-16-2011, 03:36 PM.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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