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"Chocolate Quake"?

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  • golden_boy
    replied
    Originally posted by Mindf!3ldzX View Post
    but I totally spawned Q2 discussion at Q1 and failed to notice this. epic
    I won't report you for it, if you don't report me.

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Mindf!3ldzX View Post
    DirectQ II so I hear is a decent port, albeit having some quirks about it.

    It was recently mentioned, its tucked inside a DirectQ release.
    __________________
    edited now : woops, fail post.we're not talking about Q2 mindz, oof. but DirectQ, yea.

    but I totally spawned Q2 discussion at Q1 and failed to notice this. epic

    Leave a comment:


  • golden_boy
    replied
    As others said, Quakespasm and DirectQ might be the engines closest to the vanilla experience. Quakespasm is frequently used in the mapping community.

    Since revision 4719, FTE has gotten a new "Vanilla" preset which is also quite pixely :-)

    For Quake 2, I'd also have said Yamagi. However there are also some multiplayer ports which might be able to do widescreen, AQ2 and R1Q2 (you'll have to google around) and then there is FTE.

    FTE's Q2 support is only about 95%, there are still a few particle effects and the like missing, but the game is pretty playable.

    Edit: Actually there is also Knightmare's Q2 engine. http://www.markshan.com/knightmare/

    Leave a comment:


  • NightFright
    replied
    I'd be interested in giving Yamagi a spin, but this binary doesn't even load the game on my rig (Win 8.1 x64).

    Leave a comment:


  • Johnny Law
    replied
    Originally posted by Marnetmar View Post
    Thanks for the list! I've started using Quakespasm and it's absolutely fantastic.

    While this thread is up, are there equivalent ports for Quake 2? Every source port I've used for Q2 has been extremely unstable and added a whole bunch of "enhancements" that didn't need to be there.
    Have you tried Yamagi? Yamagi.org

    Leave a comment:


  • R00k
    replied
    Fastest vanilla Quake 1 would be DirectQ i think...

    Leave a comment:


  • Mindf!3ldzX
    replied
    DirectQ II so I hear is a decent port, albeit having some quirks about it.

    It was recently mentioned, its tucked inside a DirectQ release.
    Last edited by Mindf!3ldzX; 08-15-2014, 10:05 AM.

    Leave a comment:


  • Marnetmar
    replied
    Thanks for the list! I've started using Quakespasm and it's absolutely fantastic.

    While this thread is up, are there equivalent ports for Quake 2? Every source port I've used for Q2 has been extremely unstable and added a whole bunch of "enhancements" that didn't need to be there.

    Leave a comment:


  • talisa
    replied
    sure there are. there's many quake-engines, and many of them stay close to original engine's look and feel
    proquake, fitzquake, quakespasm, qrack are some of the engines which attempt to be as close as possible to the original look and feel of software quake
    (afaik, feel free correct me if im wrong on any of these)

    ProQuake
    Qrack
    FitzQuake
    quakespasm


    but none of the quake engines do any modifications to the game itself, they only allow for graphical features.
    but gameplay on any quake-engine there is without the use of any mods is 100% identical to original quake

    Leave a comment:


  • Marnetmar
    started a topic "Chocolate Quake"?

    "Chocolate Quake"?

    Does anyone know if Quake has a Chocolate Doom equivalent, or in other words a source port that preserves the vanilla game as closely as possible whilst still allowing for higher resolutions? Thanks in advance!
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