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As others said, Quakespasm and DirectQ might be the engines closest to the vanilla experience. Quakespasm is frequently used in the mapping community.
Since revision 4719, FTE has gotten a new "Vanilla" preset which is also quite pixely :-)
For Quake 2, I'd also have said Yamagi. However there are also some multiplayer ports which might be able to do widescreen, AQ2 and R1Q2 (you'll have to google around) and then there is FTE.
FTE's Q2 support is only about 95%, there are still a few particle effects and the like missing, but the game is pretty playable.
Thanks for the list! I've started using Quakespasm and it's absolutely fantastic.
While this thread is up, are there equivalent ports for Quake 2? Every source port I've used for Q2 has been extremely unstable and added a whole bunch of "enhancements" that didn't need to be there.
Thanks for the list! I've started using Quakespasm and it's absolutely fantastic.
While this thread is up, are there equivalent ports for Quake 2? Every source port I've used for Q2 has been extremely unstable and added a whole bunch of "enhancements" that didn't need to be there.
sure there are. there's many quake-engines, and many of them stay close to original engine's look and feel
proquake, fitzquake, quakespasm, qrack are some of the engines which attempt to be as close as possible to the original look and feel of software quake
(afaik, feel free correct me if im wrong on any of these)
but none of the quake engines do any modifications to the game itself, they only allow for graphical features.
but gameplay on any quake-engine there is without the use of any mods is 100% identical to original quake
Does anyone know if Quake has a Chocolate Doom equivalent, or in other words a source port that preserves the vanilla game as closely as possible whilst still allowing for higher resolutions? Thanks in advance!
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