Quakespasm is officially my most preferred engine now, but it's not perfect just yet:
suggestions
-
option to enable bloom
option to disable transparent water via menu
option to disable crosshair via menu
optional lighting gun beam dynamic lighting (like directQ)
optional shalrath, scrag and death knight projectile dynamic lighting
adjustable particle transparency & density via menu
adjustable liquid transparency via menu
selectable individual liquid transparency (r_telealpha, r_lavaalpha etc)
defaulting to 44khz sound mode
bugs
-
teleport textures are transparent
e2m3 nail trap doesn't work
with 'r_novis 1', explosion sprites don't appear underwater
water in Malice is not see-through anymore
suggestions
-
option to enable bloom
option to disable transparent water via menu
option to disable crosshair via menu
optional lighting gun beam dynamic lighting (like directQ)
optional shalrath, scrag and death knight projectile dynamic lighting
adjustable particle transparency & density via menu
adjustable liquid transparency via menu
selectable individual liquid transparency (r_telealpha, r_lavaalpha etc)
defaulting to 44khz sound mode
bugs
-
teleport textures are transparent
e2m3 nail trap doesn't work
with 'r_novis 1', explosion sprites don't appear underwater
water in Malice is not see-through anymore
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