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  • slackhead
    replied
    Thanks!

    Leave a comment:


  • Mr.Burns
    replied
    If, once you have installed one of the map packs, you find that you are still missing any individual maps you should be able to get them from the Bigfoot repo. If not post back here and I'm sure one of us will do our best to make it available to you, assuming we have it

    Kind regards

    Monty

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  • slackhead
    replied
    Thanks. Also, I see some really nice maps from the link in your sig. Must check those out.

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  • Spirit
    replied
    ~./darkplaces unless you changed it

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  • slackhead
    replied
    Thanks a lot!

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  • PrimalLove
    replied
    Originally posted by slackhead View Post
    Hmm all the maps links seem to be dead.
    Salvation is here... You but only need to ask.

    Here ya go!

    These are exe downloads but they are fine. Virus free

    Leave a comment:


  • PrimalLove
    replied
    Originally posted by slackhead View Post
    That's good now I can make several shell scripts.



    Any idea where linux version saves these?
    Errm... If I had to guess probably /home/username/darkplaces

    Edit: Might also check /bin or /opt

    Leave a comment:


  • slackhead
    replied
    Hmm all the maps links seem to be dead.

    Leave a comment:


  • slackhead
    replied
    That's good now I can make several shell scripts.

    C:\Users\YourUserName\Saved Games\darkplaces
    Any idea where linux version saves these?

    Leave a comment:


  • PrimalLove
    replied
    Originally posted by slackhead View Post

    By the way, is there a startup flag to go straight to a server that I could in a shell script?

    I tried

    -connect rage.quakeone.com:26000

    But that didn't work.
    Instead of that use this:

    +connect rage.quakeone.com:26000
    Cheers.

    Leave a comment:


  • slackhead
    replied
    Thanks!

    Leave a comment:


  • PrimalLove
    replied
    @Slackhead

    Darkplaces will not download maps automatically like other clients. It is advised you grab the map packs here. They have EZ installers for them. Get the latest darkplaces build 20140513 . Also make sure you don't have any strange left over config.cfg or autoexec.cfg files from a previous install or similar. Those are located in:

    C:\Users\YourUserName\Saved Games\darkplaces
    And to get the most out of your network connection with DP I'd suggest these cvars in the console or in your autoexec.cfg:

    rate 25000
    _cl_rate 25000
    sys_ticrate .025
    cl_nolerp 0
    cl_movement 0
    For a full list of cvars check here.

    Happy Quakin

    Leave a comment:


  • slackhead
    replied
    Thanks all. I'm not sure yet about which servers/games, but likely it'll be coop.

    I didn't manage to connect to rage.quakeone.com. Just said connection failed. *Edit: tried port 26000 and that works.

    I found some others in the browser, but after a few mins kept getting the disconnect icon up and lagged out.

    But while I was there I noticed people I were fragging were dropping weird, multi-coloured pyramid things. I'm wondering if they are meant to be like that or I'm missing some texture or other?

    By the way, is there a startup flag to go straight to a server that I could in a shell script?

    I tried

    -connect rage.quakeone.com:26000

    But that didn't work.
    Last edited by slackhead; 08-26-2014, 10:02 AM.

    Leave a comment:


  • PrimalLove
    replied
    @Slackhead

    I am not aware of any modern servers running something like Proquake that you couldn't connect to. It's pretty versatile now. Give us a bit more information on what type of server you want to play on. DP has two different protocols you could use. DP7, which is the default protocol and QuakeDP which is more like the original netquake. If you needed to change it to the QuakeDP protocol for compatibility you can use this cvar:

    Code:
    sv_protocolname "QUAKE"
    In your autoexec.cfg or in the console before connecting or running a server.

    Leave a comment:


  • Mr.Burns
    replied
    Hi SH
    I'm no Quake expert but connecting from Darkplaces Client to a Netquake engined server, which for example uses proquake, is usually not a problem.
    However, it's my understanding that if you use Darkplaces as the server engine, in some configurations you can exclude some other Quake engines from being able to connect. I seem to recall hearing that Darkplaces can use it's own protocols which are [alledgedly] more stable but can preclude other non-DP Quake clients from being able to connect to the DP server.
    Don't get me wrong, DP is a good engine which has lot of interesting features and is quite popular, especially for the Single Player experience. Like I said, I'm no expert so this is based only on previous conversations and I could be way off here.
    I'm sure someone more learned than I (Spike? Rook) will jump in here if I have misunderstood.

    Kind regards

    Monty

    Leave a comment:

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