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Darkplaces to support Alpha maps?

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  • Darkplaces to support Alpha maps?

    Wanted to add grass, but i want to be sure if this could actually work with darkplaces as i added an alpha map to the image.

    I am like a stray dog, lost in between what I do and what I should do.
    But sometimes, all you need is Imagination.


  • #2
    sure darkplaces supports textures with transparency.
    ive used textures with transparency myself for models before, works fine in DP


    also, one example of similar model with transparency by seven in DP you can see here:
    http://quakeone.com/forums/quake-hel...tml#post111182
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #3
      Originally posted by talisa View Post
      sure darkplaces supports textures with transparency.
      ive used textures with transparency myself for models before, works fine in DP


      also, one example of similar model with transparency by seven in DP you can see here:
      http://quakeone.com/forums/quake-hel...tml#post111182
      Sweet, thanks.
      I am like a stray dog, lost in between what I do and what I should do.
      But sometimes, all you need is Imagination.

      Comment


      • #4
        sure thing
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment

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