I think what you are after is point filtering, pixelated textures? I don't think I added support for that, but it's not too hard to edit the source code and change the filtering type if you know where to look (and know how to compile using the psp toolchain!)
I'm thinking of starting work on Kurok again
I have a port of Quake 3 for the PSP, not sure if that actually did get released ... requires slim or go PSP's to run it though. And even then, only on small maps. Runs amazingly well though!
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Kurok psp engine. Texture filter
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It did as much as the last time, but i think that what you wanted to. I think that this dithering thing makes the game a lot nicer. As far as i learned, none of glquake commands works for kurok engine, which makes me unable to disable texture filtering. At least I can play Quake in software mode, but with lower frame rate. Thanks for help.
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Make a file called autoexec.cfg. Make the first line say
r_dithering 0
Save it in the Kurok folder. It should work, I would think. But if there is already another autoexec.cfg then you should add that line to it instead of creating a new one.
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Maybe set r_dithering to 0 or (maybe set it to 1) and if that doesn't do it, there may not be a way to do what you want.
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Kurok psp engine. Texture filter
Hi. I'm a big psp shooters fan. I especialy like kurok, Quake and nazi zombies portable. As far as i know, all of them, works on the kurok engine. I dont know if it is true but i heard that this engine is a modified version of proquake engine. My biggest offense against those games is texture filtering. I'd like to disable it, but typing gł_texturemode command in console, only leads me to "unknown command". Does anyone know how to disable texture filtering in kurok engine?Tags: None
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