Seven's "interesting cvars" thread being closed, I'm not sure where to post this so I made this new thread. Apologies if it's a duplicate but I lack the will to rummage through the hundreds of threads here to find my answer.
Of course, anybody with cvar-related questions can post them here and with a little luck, this thread will grow and we'll be able to centralize all cvar-related info in one place.
So here goes:
1) cl_decals_time, cl_decals_fadetime: would setting any of these cvars to 0 make the decals stay forever? And if not, how do I do that?
2) Quakespasm has centerprint messages dumped to console. This is very useful because sometimes you don't have the time to read them entirely. Is there a cvar in DP to achieve the same result?
Of course, anybody with cvar-related questions can post them here and with a little luck, this thread will grow and we'll be able to centralize all cvar-related info in one place.
So here goes:
1) cl_decals_time, cl_decals_fadetime: would setting any of these cvars to 0 make the decals stay forever? And if not, how do I do that?
2) Quakespasm has centerprint messages dumped to console. This is very useful because sometimes you don't have the time to read them entirely. Is there a cvar in DP to achieve the same result?
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