Originally posted by Lucifex
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Unfortunately, the mirror is a double world draw! So yeah, you can disable mirrors with r_mirroralpha 1.
QMB particles are rather inefficient -- especially torches. At some point I may discuss with MH or maybe even R00k if he knows, how to increase the frames per second with QMB.
MH is the master of very fast rendering and he and worked I together (and we had like 15-25 awesome beta-testers including Gunter of the FVF server who has a real eye for detail) to make the Mark V Windows Direct X 9 build --- which is way faster than Open GL.
Perhaps in the round of development, I'll be speeding up the Open GL via optimizations that I know how to do, but I've had my hands busy with Linux builds, laser effects, mirrors, several innovations from MH like volumetric shadows and such.
/Engine work is more tedious than some people would think. Believe me, sometimes its like "Ah, why does this simple task involve so much damn work and require so much time Haha".
So yeah, I hear you!
Also another question about mouse input / direct input. Is direct/raw input enabled by default? Or should -dinput be put in the command line?
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