I finally finished the original four episodes yesterday after struggling with sandy petersens bullshit for a quite some time and wanted to jump right into armagon today, but I don't want to play with the wrong soundtrack. It just uses the regular NIN soundtrack with the way I have things set up.
Every tutorial I've found has people talking about having their music folders within the id1 and respective mod directories as they explain how to get the soundtrack working. That doesn't work for me, my music folder only works from the quake directory. When I started playing quake I just downloaded the loose tracks online and put them in a self-made "music" folder in the hopes that I would get the name and location right, and to my amazement that actually worked. For regular quake at least.
When I move that folder inside the id1 directory the music doesn't get recognized anymore. Putting the correct tracks inside music folders in hipnotic and rogue doesn't do anything either. Apparently I can only play music from one central folder while everyone else has seperate folders? How is that possible? That makes having seperate soundtracks for expansions and mods impossible for me since they're all named "trackxx" and would occupy the same namespace.
I generally play on mark v winquake, but I also tried regular mark v and fitzquake mark v. The latter should work with this file structure according to this, but I'm unable to replicate that success.
Help is very much appreciated, but please don't suggest other engines that would sove this by handling music differently. Unless you know of another faithful engine that supports scaled 320x240, I'd really like to stick with mark v.
Every tutorial I've found has people talking about having their music folders within the id1 and respective mod directories as they explain how to get the soundtrack working. That doesn't work for me, my music folder only works from the quake directory. When I started playing quake I just downloaded the loose tracks online and put them in a self-made "music" folder in the hopes that I would get the name and location right, and to my amazement that actually worked. For regular quake at least.
When I move that folder inside the id1 directory the music doesn't get recognized anymore. Putting the correct tracks inside music folders in hipnotic and rogue doesn't do anything either. Apparently I can only play music from one central folder while everyone else has seperate folders? How is that possible? That makes having seperate soundtracks for expansions and mods impossible for me since they're all named "trackxx" and would occupy the same namespace.
I generally play on mark v winquake, but I also tried regular mark v and fitzquake mark v. The latter should work with this file structure according to this, but I'm unable to replicate that success.
Help is very much appreciated, but please don't suggest other engines that would sove this by handling music differently. Unless you know of another faithful engine that supports scaled 320x240, I'd really like to stick with mark v.
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