I love this bug
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lol
never seen that one!
What are your video card specs?
are you using r_bloom? gl_motion_blur ?
more details please!
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I've seen it multiple times, its an old glquake bug.
the video width is not a multiple of 4, and opengl's GL_PACK_ALIGNMENT defaults to a 4-byte alignment, and qrack's requesting 3 bytes per pixel.
you can either change GL_PACK_ALIGNMENT to 1, or just use GL_RGBA instead of GL_RGB
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Originally posted by bluntz View PostI love this bug
I like that console background, mind sharing where you got it?
Just the other day I was in Qrack setting things up just how I like them so I can get back to killing off the rest of the MP survivors before I stopped to decorate my walls with their skulls for a few years (I collected a lot ya'lls skulls FYI ) and after going through every setting CVARLIST had to offer I came across the console settings and wanted to change my console background but didn't have a suitable image, is why I'm asking.
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Sure just let me browse for it....
Think it is from this repo
I have the gl_greyscale set to 1
http://gfx.quakeworld.nu/browse/conbacks/
Last edited by bluntz; 04-21-2017, 07:47 PM.WARNING
May be too intense for some viewers.
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Oh and by the way of course Spike is correct as always and syncing vid corrects the bug for me if that is what you want.
All fixed.Nice call Spike
Last edited by bluntz; 04-22-2017, 08:51 AM.WARNING
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Originally posted by Spike View PostI've seen it multiple times, its an old glquake bug.
the video width is not a multiple of 4, and opengl's GL_PACK_ALIGNMENT defaults to a 4-byte alignment, and qrack's requesting 3 bytes per pixel.
you can either change GL_PACK_ALIGNMENT to 1, or just use GL_RGBA instead of GL_RGB
i'll look into it thanks.
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Check out that con its one pixel short on both ends and may be part of the sync issue.I just whipt out a new one to keep mine unique from Phen
Maybe coincidently fixed.WARNING
May be too intense for some viewers.
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