They play at hardly 25-30 fps and do not complain
Bloodshot, thanks for the suggestion. However, it didn't help and is incompatible with some shader stuff I'm using.
I ran a few tests on some other hardware configs the other day with some interesting results. On low-end machines, it seems DP is more CPU-bound than GPU. Running a stress test map on an e8600 (3.33ghz dual core) and a 9800GTX+ had nearly identical performance to the same CPU paired with an HD 6870, a considerably faster card. The CPU was running at 70-80% ultilization pretty consistently with moments of 100%. I assume it's the rtshadows (or even the rtlights) that are eating up the CPU?



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