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Darkplaces highquality config

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  • esteel
    replied
    I use those settings to kill my graphic card with DP
    Code:
    cl_decals 1
    cl_stainmaps 1
    
    cl_noplayershadow 0
    
    cl_particles_blood 1
    cl_particles_bubbles 1
    cl_particles_bulletimpacts 1
    cl_particles_explosions_bubbles 1
    cl_particles_explosions_shell 0 //1
    cl_particles_explosions_smokes 1
    cl_particles_explosions_sparks 1
    cl_particles_quality 1
    cl_particles_rain 1
    cl_particles_size 1
    cl_particles_smoke 1
    cl_particles_snow 1
    cl_particles_sparks 1
    
    gl_picmip 0
    gl_texture_anisotropy 16
    r_detailtextures 1
    
    gl_polyblend 1
    
    r_shadow_bumpscale_basetexture 5
    r_shadow_bumpscale_bumpmap 4
    
    r_sky 1
    
    r_waterscroll 1
    r_waterwarp 1
    
    r_bloom 1
    r_coronas 1
    r_dynamic 1
    r_glsl_deluxemapping 2
    r_glsl_offsetmapping 1
    r_glsl_offsetmapping_reliefmapping 1
    r_hdr 1
    r_shadow_gloss 1
    r_shadow_realtime_dlight 1
    r_shadow_realtime_dlight_shadows 1
    r_shadow_realtime_world 1
    r_shadow_realtime_world_dlightshadows 1
    r_shadow_realtime_world_shadows 1
    
    vid_width 1600
    vid_height 1200

    Leave a comment:


  • Aquashark
    replied
    wow @ InvincibleDrone

    that set of dm3 textures is the ugliest i've seen so far
    the map looks like a salad of random textures

    Leave a comment:


  • LordHavoc
    replied
    Originally posted by Canadian*Sniper View Post
    0_o I want!
    New darkplaces and dpmod posted just a few hours ago, submitted news to quakeone.com (and elsewhere) but it hasn't been posted yet.

    And it now has a fully browsable copy of the readme online

    Note: I'm open to suggestions on anything not explained well by the readme

    Leave a comment:


  • LordHavoc
    replied
    Originally posted by Canadian*Sniper View Post
    0_o I want!
    New darkplaces and dpmod posted just a few hours ago, submitted news to quakeone.com (and elsewhere) but it hasn't been posted yet.

    And it now has a fully browsable copy of the readme online

    Leave a comment:


  • Canadian*Sniper
    replied
    0_o I want!

    Leave a comment:


  • LordHavoc
    replied
    Originally posted by Canadian*Sniper View Post
    look at my post if you want better performance

    if you have the rtlight files, rtworld doesn't lag as much and looks nicer.

    http://www.kgbsyndicate.com/romi/
    current dpmod beta includes the latest singleplayer (not publically available on that site anymore) and dm map rtlights files.

    Leave a comment:


  • LordHavoc
    replied
    Originally posted by InvincibleDrone View Post
    Re: Monster's config.

    Was trying it out but blotchy rocket exposion spots seem to be left often.
    Do you per chance have a particles/particlefont.tga in one of the active gamedirs (such as id1)? If so, move it aside.

    Originally posted by InvincibleDrone View Post
    They tended to get in the way of vision a bit.
    Asides from that i liked it though and would like to use it. What command would change/reduce these marks?
    cl_decals cvar enables/disables them.

    Originally posted by InvincibleDrone View Post
    Also which command adjusts fullbrights in dp? They seem a little blinding in some areas.
    r_hdr_glowintensity cvar.

    Leave a comment:


  • Canadian*Sniper
    replied
    look at my post if you want better performance

    if you have the rtlight files, rtworld doesn't lag as much and looks nicer.

    http://www.kgbsyndicate.com/romi/

    Leave a comment:


  • flay
    replied
    Ive just got dp working on vista, still playing around with the graphics settings to get the most from it.

    I dont know what most of the settings mean, i just adjust as see if it s better/worse.
    Theres something about rt world that causes me to lag, i thought my pc could handle it.

    is....

    amd athlon xp 3200 2.2ghz
    2gb corsair ddr400 ram
    geforce 6200 256mb graphics

    good enough to play dp at full quality without lag?

    Leave a comment:


  • Canadian*Sniper
    replied
    Originally posted by InvincibleDrone View Post
    Also which command adjusts fullbrights in dp? They seem a little blinding in some areas.
    The only brightness tool you should mess with is the SCENE BRIGHTNESS under Graphics (under Options). Leave Gamma, Brightness, and Contrast alone.

    Here's a simple DP config (with only the engine settings printed):
    config.cfg
    Code:
    cl_particles_quality "0.5"
    r_hdr_scenebrightness "3"
    r_shadow_realtime_dlight "0"
    autoexec.cfg
    Code:
    in_pitch_min -69.60937118530272726999999999999999999999999999999999999999999999
    in_pitch_max 79.45312118530272726999999999999999999999999999999999999999999999
    These are good settings to get you started on Darkplaces IMHO. Nothing extra or biased about these settings If you feel that your system can handle more, change cl_particles_quality "0.5" to "1.0" and r_shadow_realtime_dlight "0" to "1".

    All the other fancy things that Darkplaces does is up to you to experiment with since everyone has their own opinion on special effects

    Cheers

    Leave a comment:


  • foq
    replied
    Did you overclock your video card by any chance?

    Leave a comment:


  • InvincibleDrone
    replied
    Re: Monster's config.

    Was trying it out but blotchy rocket exposion spots seem to be left often. Example:



    They tended to get in the way of vision a bit.
    Asides from that i liked it though and would like to use it. What command would change/reduce these marks?

    Also which command adjusts fullbrights in dp? They seem a little blinding in some areas.

    Leave a comment:


  • R00k
    replied
    cl_movement -50

    Leave a comment:


  • foq
    replied
    ping -50

    Leave a comment:


  • Canadian*Sniper
    replied
    Where's that DP command that gives you 0 ping Monster?

    Leave a comment:

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