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  • #46
    the tell command IS a means to cheat BUT blocking it client wise, is a little excess, limiting observers to only msg other obs, and players of the same color's, would be a much better idea, ROOK NEEDS TO OPEN SOURCE CAX.

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    • #47
      What could you do constructively with the CAx source?
      uakene.com

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      • #48
        well his work is great for the community, but open-source is the key to getting what the community wants, via multi inputs, and not just one-sided stuff, plus cax needs an autoss at the very least

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        • #49
          CAx has autoss. I added it last year when Phocus requested it for CHI. It's an admin command, and requires the admin to eyecam the player in question, taking a snapshot on both the client and the admin's side for comparison. It's really only useful against hacked models/nerf'd ogl hacks.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #50
            odd, i was told there is no autoss, but any means u shouldnt have to compare ss's its pretty easy to see if its been altered, and 99.9% of the ogl's do not turn off during a screen shot, as they were made for cs and not quake1.

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            • #51
              FuhQuake and EZQuake do not use opengl32.dll. I don't see much of a need for in NQ clients.

              I think I only know one or 2 players that have a card so old as to actually need opengl32.dll.

              /Or is this a discussion about messing with the hardware vendor's drivers?
              Last edited by Baker; 06-18-2007, 09:12 PM.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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