Originally posted by R00k
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gl_flashblend is something I need to think about and how to integrate it into the view blends scheme.
However, gl_flashblend does save to the config so if you type gl_flashblend 0 in the console, it will save and be loaded on the next session.
I need to implement "custom" in the advanced settings menu to detect a situation where not all of the values do not exactly match any particular settings level.







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