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multiple -game options
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Tei, did this feature ever make it in to ezquake? I haven't had time to check the latest version...
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that would be sweet! this would allow much better organization of "extras" like the retexture project and updated hud graphics.Originally posted by TeiWell.. If you need that feature for ezQuake, I will add it the saturday, cos I have write rights on the CVS.
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about multiple -data commands:
Well.. If you need that feature for ezQuake, I will add it the saturday, cos I have write rights on the CVS.
common.c file from ezQuake:
Code:// start up with id1 by default FS_AddGameDirectory(com_basedir, "id1"); FS_AddGameDirectory(com_basedir, "ezquake"); FS_AddGameDirectory(com_basedir, "qw"); //TODO: add multiple -data folders for cowgod // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths;Last edited by Tei; 06-22-2007, 01:48 AM.
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Or, an engine could have a game console command (like quake2) where you can just switch the game directory when you want.
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i know they support -game, but i am talking multiple -game options.Originally posted by Canadian*Sniper View PostI'm sure that every netquake and quakeworld quake client can do that. Well, I don't know quakeworld but it wouldn't make any sense to me why it wouldn't.
All netquake clients support -game I'm very sure. ezquake is a quakeworld client.
this is exactly what i am trying to achieve.Originally posted by TeiIn Telejano is usefull because you can have a "mod" for textures, other "mod" for md3 models replacements, etc..
well this kind of defeats the purpose, but so far appears to be the only option for ezquake (and others like it).Originally posted by TeiYou can emulate multiple -game commands with other engines unziping and unpacking everything in only one mod folder.
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Telejano do support that. But I think the command is -data or something.
Notice, that only one progs.dat will load. So you are doing a replacement for models and graphics. The result can be broken. But can also work.
In Telejano is usefull because you can have a "mod" for textures, other "mod" for md3 models replacements, etc..
You can emulate multiple -game commands with other engines unziping and unpacking everything in only one mod folder.
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I'm sure that every netquake and quakeworld quake client can do that. Well, I don't know quakeworld but it wouldn't make any sense to me why it wouldn't.
All netquake clients support -game I'm very sure. ezquake is a quakeworld client.
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multiple -game options
this is my first post, and i will have many more to come i am sure.
out of all the source engines out there, which ones support multiple -game options on the command line? i know darkplaces does, but i couldn't get ezquake to do it.Tags: None
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