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So ... I have massive problems with all Quake exe's. Haha I'm using wqpro451 right now which is probably gonna end up being where I stay anyways but I can't even launch glQrack. It immediately stops working before it's even launched. Windows error - Looks for solution - nothing.
I dunno... my GL quake...is all white until I add.... -no8bit to cmd line... but mouse is uber slow.... even using -dinput... weird man...
True Rook does indeed recommend more than his engine because of folks like me nagging him all the time never satisfied with having the fastest opengl client that looks good as well.Most peolple don't even realize that Qrack had fog and rain long before DakPlaces did.I am not saying that it looks better or anything,just that for the footprint it is hard to beat aqnd who can argue with getting over 5000 fps?Only me
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The download link for Qrack is broken.
Someone send me a windows build please!
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Thanks M,
And I thought I was the only one running Qrack in HD.
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Yes Mark it is me....
Took you long enough, beeeeooossssssshhhhhh!
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Well that build you sent me to has 427. Which one?
In fact there are more that are not listed but are hidden but I am not allowed to tell you those...
I mostly use the Linux build so am quite out of date on his new stuff and not much help.
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v2.013
(build 415:
Changed key bind names for "PRTSCN" and "SCRLK" to represent the actual key labels.
fixed colored deadbodies; added new command gl_color_deadbodies to toggle.
gl_mipmap_lightmaps toggle so lightmaps are mipmaped or not.
Added fitzQuake protocol 666 support.
Added support for Sock's mod In The Shadows.
fixed chase_transparent with chase_active 2
fixed slist menu, autodownloads new server list everytime the menu is loaded. kept the 'servers' command for those console junkies.
fixed nomonsters cvar to freeze only monsters not time.
Fixed: Alias commands are not stuffed to the client when watching demos.
added: "cl_bobfall"
added: "cl_bobfall_scale"
added: "con_clear_input_on_toggle"
added: "con_clear_key_state"
added: "in_raw_allbuttons"
added: "r_outline_surf"
added: "r_showbboxes"
added: "sys_highpriority"
added: con_notify_position, allows u to move the chatlines vertically on the screen.
fixed: draws chatlines on-screen if in menu, or scrolling back thru the console buffer.
fixed: shaft with cl_truelightning 0, while walking up stairs.
added: scr_drawautoids to label players during demos
fixed: increased lightmap speeds using 24bit uploads with GL_RGBA8 and GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV.
added: vid_force_aspect_ratio cvar, to force the console text and 2d images to use the monitor's native aspect ratio instead of the aspect ratio of the custom resolution
also added some keyboard shortcuts like ctrlX will erase the current console input
not sure i documented this but holding ctrl and scrolling the wheel mouse makes text bigger or smaller, ctrl0 resets it back to default....
some other tid bits i cant remember will have to diff sources to get a full list of new things.
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