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GLQuake build for Linux.
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That's not "like if", it IS a different game. A Quake mod is not Quake. And this is a pretty clear case (unlike arguing over QW physics in singleplayer for example).
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You must be right, on the other hand, I like the idea of experiencing something new from the beginning, like if it was a totally new game.
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w00t
Pretty idiotic ? If we were in MP, you would have suffer a lot for that :-)
For the next release, all, no, most of the modifications will be "disablable" if you add the -legacy switch to the command line. This way you would have 3 modes, classic, default, and full weirdness with the -quore switch. Hope it could satisfy everyone.
I have tried different clients, JoeQuake, TyrQuake, FTE, ezQuake, there's always pros and cons, it's a matter of taste.
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It looks fancy but by default it mods the game even more than Darkplaces. You walk slower if you are low on health for example. Pretty idiotic.
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I do not know much technicalities about it.. ..at that time there were numerous posters asking for it and I stumbled across this site and was glad I could provide something for them to play Quake with.
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There is Fitzquake SDL Port with is vastly superior to GLQuake and runs fantastically on Linux.
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GLQuake build for Linux.
I was surfing the web and I came across this. I know many were asking for it. Here is my contribution, I do not know if this was posted here before. But if not, here it is:
GLQuake for Linux:
http://mfcn.ilo.de/glxquake/#about
Active site, all links work.
Enjoy, Linux heads and frag with us!
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