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Qrack decal limit question
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Try scr_showstats 0
(Or it is something like that ... type scr_ and press tab. It may be show_stats 0)
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Sorry, one more question r00k...
The timers in the top right hand corner - game play timer, frag count ect... is there anyway to remove them? I scanned the qrack cfg but can't seem to find the option to set it to "0".
I'm using 1.60 if that helps, thanks.Last edited by gl0wskull; 09-12-2008, 06:42 AM.
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Haha, thanks r00k that did the trick! I set that sucker to 90000, but i had to set gl_decaltime in the cfg to 900 to really make that blood sit.
Running through E1M1 with the RL really left a gory sight. Love it, thanks for taking the time to reply, and most of all thanks for the kick ass engine.
On second thought, does the -decals value go higher than 90000? What about gl_decaltime? higher than 900?
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Use "-decals" on the command line. default is 1024.
glQrack.exe -decals 12800
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Qrack decal limit question
This may be a question only r00k can answer...
Is there a way to increase the decal limit in Qrack? I understand the "Decal view distance" and "Decal Fade Time" options, but they don't generate the desire I'm looking for.
With the longest decal fade time set, decals no longer appear after a certain amount has been reached, until the previous ones have faded... is there a way to change this?
I understand such a large number of decals that don't fade away would cause problems on some systems, and that is why Qrack is programed the way it is, but what can i say? I would like to finish the maps with an orgy of blood and destruction left behind!
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