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  • Mac ProQuake 3.51 Thru 3.99

    Mac ProQuake 3.51 (OS X universal binary)

    Download: Quake and GLQuake - 1.7 MB



    Changes

    3.51 (source here)

    MaxEdicts raised to 2048 (JoeQuake equivalent); should be able to play every map FitzQuake or JoeQuake can play, like Travail, Lunsp1, etc.

    Freelook cvar; freelook 1 turns mouse look on permanently. Removed Fruitz of Dojo +mlook hack.

    cmdlist and cvarlist commands added.

    r_truegunangle 0/1 added; set to 1 for DarkPlaces/FitzQuake rendering of weapon

    Framerate now properly set by pq_maxfps; you can exceed 72 fps turning vsync off in Menu > Options > Video Options in GL ProQuake 3.51

    Trivial stuff: give armor command (give a 200), viewpos command, tracepos command, explicitly set god/noclip/fly, startdemos clears demo play queue.
    What's this startdemos thing?

    Make your commandline +startdemos and you'll just start to console.

    No demos will play because +startdemos clears the queue. This does work in Windows ProQuake 3.99 as well.

    Mac ProQuake will rapidly be upgraded to mirror almost every ProQuake 3.99 feature. Probably several updates in the next 24 hours, previously I wanted to do this in a single pass but couldn't quite manage decent quality control doing it that way.
    Last edited by Baker; 10-22-2008, 09:29 AM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Mac ProQuake 3.52 (OS X universal binary)

    Download: Quake and GLQuake - 1.7 MB



    Changes

    3.52 (source here)

    General

    Touchlinks fix; can cause crash with frikbots and other somewhat rare situations.
    Pausing game pauses lightning gun beams
    Partial implementation of cl_confirmquit cvar; does not affect clicking red close button in -windowed mode yet
    Default memory allocation 32 MB; alias memory allocation default is 1 MB now

    GL

    r_farclip cvar, defaults to 16384 so big maps like Marcher with lots of space look right.
    r_mirroralpha (like 0.2) works

    WinQuakey equivalent

    Chase cam viewmodel weirdness bug fixed (type chase_active 1 in Fruitz of Dojo port to see what this is)
    FOV > 90 can display a gun now

    Notes:

    1. aguirRe's WinQuake fix for displaying a lot of brushes somehow runs Mac "WinQuake" out of memory. Weird. So I didn't do this.
    2. GL MacQuake does not seem to need the Windows ALT-TAB fix or FOV fix that affects some OpenGL drivers
    3. Neither Mac nor Linux need the Winsock "DSL fix"
    4. I noticed the Mac is in particular need of maps/demos/mods type of commands
    5. Oddly enough, Mac "WinQuake" doesn't display Windowed mouse in the menu nor does it seem to remember the video mode from session to session.
    Last edited by Baker; 10-22-2008, 09:44 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Mac ProQuake 3.53 (OS X universal binary)

      Download: Quake and GLQuake - 1.7 MB



      Changes

      3.53 (source here)

      GL

      Never see that texture cache mismatch error again that crashes GLQuake (Go from E4M6->DM4 sometime and find out what this is)
      Shotgun shells texture fix/hack (ripped from aguirRe Quake)

      General

      ProQuake chasecam bug is fixed (to see, type chase_active 1 while demo1 is playing in ProQuake 3.50)
      Maxverts on models increased from 1024 to 2048 so weapons with more detail like Plague's Pak models can work.
      hunk_print command (yeah, who cares)
      Fixed iplog completely to save in id1/always (Woods had 1 line of code without this)
      %d death location for loc files wasn't working properly; fixed
      Extra note: I notice that the Mac Quakes don't release the cursor in Windowed mode when the console or menu are pulled up.
      Last edited by Baker; 10-22-2008, 09:46 PM.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        Mac ProQuake 3.54 (OS X universal binary)

        Download: Quake and GLQuake - 1.7 MB

        Changes

        3.54 (source here)

        General
        -------
        "bindlist" - type in console to display keybindings
        widescreen FOV fix (Rook's)
        removed unbound mousewheel spamming
        Better organization of "customize controls"
        Qrack port notification of non-26000 connect failure


        GL
        ----
        Interpolation capable (all off by default -- for now)
        1. set gl_interpolate_animation 1 for animation smoothing
        2. and gl_interpolate_transform 1 for movement smoothing
        3. gl_interpolate_weapon 1 for weapon smoothing
        gl_ringalpha works; set to, say, 0.4 and you have transparent weapon with invisibility
        My mouse started acting all weird so there were certain things I just couldn't test. One of my mouse buttons is emulating a keyboard key for some reason I can't determine and the mouse pointer would only move if I was pressing a button and I know it wasn't doing this before. I hate USB mice, PS/2 mice never do this weird stuff but PS/2 is rapidly becoming a thing of the past and Macs are USB only.

        Real notes:

        1. The Mac GLQuake brightness slider works but the results are terrible like D3DQuake; may rework this because it looks so terrible.
        2. _windowed_mouse seems to default to 0; very annoying and doesn't save. See if this can be changed without breaking some initialization
        3. Quad_blend and so forth isn't very obvious in GL.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Originally posted by baker View Post
          removed unbound mousewheel spamming
          yay!!

          =]
          SpeakNow.QuakeOne.Com
          [email protected]
          AIM - EMHof1

          Comment


          • #6
            Baker I used to be able to find a thread on "proquake console commands" via google.

            But I can no longer find it.

            I was wondering if you could link me to it?

            //Are you going to be fixing some of these more inportant commands that dont work in macquake?
            SpeakNow.QuakeOne.Com
            [email protected]
            AIM - EMHof1

            Comment


            • #7
              Notes, so I know what to do:

              Things that will be done for sure
              -------------------
              (bug) Single player when I "talk", it appears to be doing "server talk"
              Implement gamedir switching at will (unless somehow mkdir is a major issue?)
              Demo rewind/fastforward/pause capability
              Enhanced menu
              _windowed_mouse default to 1; I tested and see no reason why not
              (maybe) pulling up console in Windowed mode release mouse like Windows does
              Make sure has 10000 screenshot capability like Windows version does (instead of 100)
              Console smart sizing capability (very probably)
              Volume control although less important on a Mac due to volume control keys
              show_speed
              Built-in Quake name maker
              (Maybe) sbar alpha
              -alias behavior improvement


              Maybe

              Figure out if keep repeats can be activated
              Figure out if COMMAND-TAB can tab out of Quake even in fullscreen mode
              If so and if I decide to do it, make sure gamma and mouse behavior act properly when switching
              centerprint logging, at least optionally
              Look at brightness control system and see if non-crappy looking way can be done in GL
              See if I can locate code for the Windows equivalent of Mac clipboard copy or try to write myself based off Objective-C docs
              The link you wanted ... I think:

              http://proquake.planetquake.gamespy.com/features.html
              Or maybe this? http://console.planetquake.gamespy.c...nds/quake.html


              Are you going to be fixing some of these more inportant commands that dont work in macquake?
              Speak more of this. I want to know.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                It was neither of those link. It was on Quakeone.com
                It was a long list of all the console commands for proquake.

                Find me this link and I can enlighten you on the ones that dont work in which I am talking about.
                SpeakNow.QuakeOne.Com
                [email protected]
                AIM - EMHof1

                Comment


                • #9
                  Or something like that.
                  SpeakNow.QuakeOne.Com
                  [email protected]
                  AIM - EMHof1

                  Comment


                  • #10
                    Originally posted by Dreadful View Post
                    It was neither of those link. It was on Quakeone.com
                    It was a long list of all the console commands for proquake.

                    Find me this link and I can enlighten you on the ones that dont work in which I am talking about.
                    You can type "cmdlist" and "cvarlist" in Mac ProQuake 3.54 to see a full list of commands.

                    Those commands would include all ProQuake 3.50 features, Woods did a very good job of porting those.

                    I'm not familiar with a ProQuake commands list that was here (I would have written it if there were and there aren't any ProQuake 3.50 features that aren't in Mac Proquake 3.54 -- Woods did an excellent job).
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #11
                      I can swear it was on here. =\
                      I don't think I'm crazy. It used to be one of the first results on google when you searched for "proquake console commands".
                      Maybe it got erased while the site is going through rehabilitation?
                      SpeakNow.QuakeOne.Com
                      [email protected]
                      AIM - EMHof1

                      Comment


                      • #12
                        Mac ProQuake 3.55 (OS X universal binary)

                        Download: Quake and GLQuake - 1.7 MB



                        Changes

                        3.55 (source here)

                        Removed annoying .ms2 meshing for glquake
                        demo rewind (set demorewind 1) and demospeed (from JoeQuake obviously)
                        host_timescale support; set to 2 for double speed
                        showspeed 1/0
                        default_fov support
                        pause demo capability
                        con_notifylines; setting to 0 would display no console text for instance
                        theoretical: pq_connectmute, server ipmasking, maybe volumeup and volumedown commands, faster connecting (although it already seemed very fast)
                        Notes to self:

                        Lack of repeating keys is really annoying, especially when pressing backspace
                        Yes, "WinQuake" equivalent does save video mode; you have to press "d" in menu. I use "WinQuake" so infrequently that I forget this.
                        See how the gl "video options" cvars are name and standardize if needed
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          Baker,
                          You mentioned widgets somewhere in the forums. I wanted to introduce you to this one.

                          http://islayer.com/support/?p=24

                          http://islayer.com/index.php?op=item&id=7
                          SpeakNow.QuakeOne.Com
                          [email protected]
                          AIM - EMHof1

                          Comment


                          • #14
                            Looks nice, I was wondering how to check things like CPU% etc.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #15
                              Mac ProQuake 3.57 (OS X universal binary)

                              Download: Quake and GLQuake - 1.7 MB



                              Changes

                              3.57 (source here)

                              Gamedir switching at will via gamedir command
                              Server anti-wallhack capability (I haven't tested it, but the code is operating system neutral)
                              Quake and GLQuake builds now REALLY use 32MB memory default (it wasn't before)
                              aguirRe's "WinQuake" solution for maps with a lot of edges and faces in view for the non-GL version
                              condump command
                              The weirdness I was having with "say" is fixed.
                              Server support for Slot Zero's low bandwidth client QuakeC modification
                              Considering adding aguirRe's movement interpolation into the WinQuakey equivalent. Might do it, might not. Haven't decided. Right now I would rather get everything equivalent of the Windows version than add new features.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment

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