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  • Lardarse
    replied
    Originally posted by gulliver-trans View Post
    There's an anaglyph quake.
    DarkPlaces can do that, I forget the cvar names though. It can do either red-green, red-blue, or red-cyan.

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  • gnounc
    replied
    lol yeah i saw that

    Theres also an ascii quake and a magic eye quake.

    Thx

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  • gulliver-trans
    replied
    There's an anaglyph quake.

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  • gnounc
    replied
    With everything thats built into Quake to begin with, I don't think it would be that hard, but I cant afford a helmet yet.

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  • gnounc
    replied
    Thx : ) I figured most would. Yeah my dream is to have a head tracking HMD (vr headset) and have a quake setup with location aware sounds, and stereoscopic processing.
    I want to add eyetrackers to the HMD and have the game zoom in when your retina gets bigger (tries to focus) and adjust a bit when your eyes look around.
    Then have a vr gun that tracks, and recoils when you shoot.

    I gotta buy the stupid helmet first.

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  • Phenom
    replied
    I need to get a pair of those! and some surround sound headphones!

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  • Frenzy
    replied
    haha that's nuts, never even knew Quake was capable like that

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  • =peg=
    replied
    DarkPlaces has this feature as well.. i tried it.. it does work, kinda, but its only fun for about 5 minutes.. worth a try tho if you happen to have them filter glasses..

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  • Baker
    replied
    WinQuake or maybe even DOSQuake supported 3d glasses (according to the docs).

    FitzQuake has some sort of r_stereo cvar that I guess does this.

    If this is what you are talking about ... I've never seriously tried either so I don't know how well it does/doesn't work.

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  • gnounc
    started a topic stereoscopic?

    stereoscopic?

    Do any of the major clients support stereoscopic processing?
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