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Water Alpha in Qrack

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  • souleater
    replied
    heh. Thanks.

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  • R00k
    replied
    set the water alpha to something like -999

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  • souleater
    replied
    Soooo. There is no changing this? lol

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  • R00k
    replied
    the r_wateralpha value is if you are at waterlevel.
    As in real life, the higher away from a water surface, the more
    mirrored defraction occurs. So the greater the distance from your POV to the water level the less transparent the water. This is hard coded, as a balance to players without r_wateralpha available.

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  • souleater
    started a topic Water Alpha in Qrack

    Water Alpha in Qrack

    I set the water alpha to 0.0 so it's clear from the top. But it never stays like that. Any advice? Also is there a way to make it clear underwater? I think it was proquake that I was using for awhile and it was clear underwater with no greenish haze to it.
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