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  • #46
    Seven, can you post the PK3 file for new fire and instruction to modify the config.cfg? i have my quake tuned and i dont want to replace config files....
    Ia! Ia! Shubb Niggurath!


    "Not dead is what forever can wait" (HPL)

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    • #47
      Hello inkub0,

      you will find the files you need in post #17 in this thread.
      You dont need to edit your config.cfg for it.
      Torchlight sprites from dpmod has nothing to do with your config.cfg.
      You must edit your progs.dat. (maybe you mixed those two files up).

      When it comes to new progs.dat you usually speak of a "mod".
      Whereas using different textures or "DP pretty water" is just a gimmick.

      Please try the link from post #17.
      If you have additional questions, feel free to ask (also via PM is OK).

      May I suggest this extended mod: klick
      It simply adds nice footstep sounds on top of it.
      Maybe you want it as well.

      Best wishes,
      Seven

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      • #48
        Thanks everyone for the answers!

        I've combined Moon[Drunk]'s & jeank's sky1 texture and got this:







        You may download this animated 2-layer sky1 here: Download sky1.zip

        Another version, closer to classic:





        Download: http://www.filefront.com/17655426/sky1_2.zip


        Does anyone have all id1 map sky files?
        I mean complete QUAKE\ID1\textures\EXMY\SKYZ filestructure with Moon[Drunk]'s skies? Maybe you'd post it somewhere to avoid others from the routine work?

        Seven,
        Originally posted by Seven View Post
        I made these screenshots to show you the situation on my computer:
        1.) "small torchlights" always have the polygon + sprite, when using my mod and deleting Rygels flame.mdl


        2.) "big torchlights" only have the sprite, when using my mod and deleting Rygels flame.mdl
        Hmm. With your Quake_Footsteps+Newfire+Nailposition+Kickgib+NailW all.pk3 i see only huge sprites and no 3D flame. How can i get "small torchlights"?

        Also, i'd ask you to separate additional mods, not to compile them all-in-one pack, if it won't lose your time. For example, i'd like to use nailgun fix and destroyable gibs and don't want to hear footsteps and see big sprites.
        Last edited by BEEF34T3R; 12-16-2010, 01:24 AM.

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        • #49
          This thread will answer your question: here

          You will find all textures (incl. skies) for all maps (incl. mission packs).

          No, I will not seperate them. Sorry. There is not time for this.
          If you dont like footsteps, simply exchange the .wav files with silent ones inside the pack.
          You will hear nothing then.

          Kind Regards,
          Seven

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          • #50
            Originally posted by BEEF34T3R View Post
            ...I've combined Moon[Drunk]'s & jeank's sky1 texture and got this:
            You may download this animated 2-layer sky1 here: Download sky1.zip...
            this is the best sky skin ever! it adds so much depth and atmosphere I love it!

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            • #51
              sup beefeater

              i like your sky texture alot...this looks really good ingame.

              i use r_skyscroll1 ".03" stars
              and r_skyscroll2 ".7" clouds

              this looks so good im posting a gif to see it in motion

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              • #52
                two thumbs up!
                Ia! Ia! Shubb Niggurath!


                "Not dead is what forever can wait" (HPL)

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                • #53
                  I like this one
                  sky1.tga.zip
                  I picked it up somewhere but it has no read me
                  So I don't know who to credit.
                  Doh! it is Beefeater's
                  Last edited by bluntz; 11-01-2011, 05:56 PM.
                  WARNING
                  May be too intense for some viewers.
                  Stress Relief Device
                  ....BANG HEAD HERE....
                  ---------------------------
                  .
                  .
                  .
                  .
                  .--------------------------

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                  • #54
                    Originally posted by Seven View Post
                    I personally use about 60% QRP textures and 40% Rygels.
                    Can you make one pk3 file with your texture?

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                    • #55
                      Mini rant.

                      Why on earth does QRP contain 2560x1536 textures? 1920x1536? 1280x1408?

                      Seriously - that's nasty shit. Resize to powers of two and learn how graphics hardware actually works, please.
                      IT LIVES! http://directq.blogspot.com/

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                      • #56
                        mh, maybe they're for engines with GL_ARB_texture_non_power_of_two, to avoid weird aspect ratios on replacement textures?
                        Some Game Thing

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                        • #57
                          I'm thinking more about the engines that don't support it, the hardware that doesn't support it, or the hardware that claims to support it but will drop you back to software emulation (or crash) if you try to use it.

                          Not an issue for me, I've supported non power of two for ages, but in other cases I think a higher quality offline resize to power of two is a much lesser evil than GL_ResampleTexture plus round-up on a 2560x1536 texture.
                          IT LIVES! http://directq.blogspot.com/

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