Dear Quake Addicts,
I didnt quite know where to put this thread: Clients-Forum or Mods-Forum. I decided to put it here.
Arent we quite all the same ?
Most of us are always busy in making Quake as perfect as possible... (in our personal point of view)
- New Textures (High Res + Parallax)
- New Models / Skins
- New Sounds
- Better Lights (rtlights)
- etc.
Lord Havoc gave us an engine with perfect modding possibilities.
For those of you who are still not satisfied (I was reading just the other day someone saying some effects
are ugly in DP) here is something for you (for those who didnt already knew it).
Part 1)
3 years ago I had my first intensiv period of Quake Modding, as I stumbled upon this little
unimpressive looking Text-File:effectinfo.txt
But then my family grew bigger an I had not ime for my beloved Quake.
Now I spend some time on it again and want to inform everybody, whoy are not already aware of it.
"effectinfo.txt" is NOT part of DarkPlaces Client download Package, but its in DPmod.
So grab from there and throw it in your Quake/id1/ directory (or simply use mine below).
With this little jewel you can edit almost every little effect in DarkPlaces, like:
- rocket trails
- shot sparks
- explosions
- smoke
- etc.
So I started with the effects, which are in my opinion not perfect and want to share it with you:
- Rocket trail (changed color, density and origin)
- Grenade trail (changed color, density and origin)
- Wizard Magic Attack effect (added color glowing and changed color, density and origin)
- Hellknight Magic attack effect (added color glowing and changed color, density and origin)
- Vore homing missile effect (changed density and origin)
Added by Jorix (special thanks to him) :
- New explosion / smoke effect (PLUS: smoke appears after explosions and disppears very slowly)
I would be very happy, if you take this as a start and keep on editing the effects, so after some time,
we will have a great pool of effectinfo.txt´s in this thread and Quake players can pick the ones they like
and use them.
Part 2)
Around the same time I found the other little file, which is also NOT part of DarkPlaces Client
download Package: particlefont.tga but can be found on Lord Havocs homepage.
As you surely know, Blood in DarkPlaces is really dark.
Even LH knows it, and I also found it on his (very long) ToDo´s list (which is also available on his homepage).
I tried to edit the blood decal myself and am more than happy about the result.
I didnt want to ruin LH original intention, and made the blood just a little more red and lighter.
Just so much, that it looks realistic.
Simply throw my particlefont.tga in your Quake\id1\particles folder (if it doesnt exit, create it)
and see if you like it.
Because of the size limit in this forum I uploaded it to quakestatic (link below)
---
I know, that screenshots tells you more than 1000 words.
So i tried to make some.
Remember: Screenshots are not perfect in showing dynamic effects !
It is more than easy to try the effects on your own computer.
Its just extracting the below attachments. That s all.
Please give me some Feedback.
Thank you Lord Havoc for your great DarkPlaces Engine and
your steadfast, patient support to me !!
Without it, I wouldnt have been able to do this.
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
New Vore homing missile: ,
Jorix new fantastic explosion / smoke (step 1 to 4):
One: two: three: four:
Download particles.zip from quakestatic: (because of size limit in this forum)
http://www.quaketastic.com/upload/fi.../particles.zip
Updated effectinfo.txt 2010-07-19
with new Vore´s homing missile trail, Jorix´s fantastic explosion / smoke,
bouncing sparks (for shotguns and nailguns) and new impact effect for Wizard and Hellknight attacks.
Updated effectinfo.txt 2010-10-11
In this final version I added the glowing slime pit decal from Wizards
(screenshot see post #18 in this thread),
a burned decal from Hellknights and many small tweaks.
I also integrated some of jakub1 beautiful effects (some slightly modified).
This is my final version.
Enjoy it.
Warm Regards,
Seven
.
I didnt quite know where to put this thread: Clients-Forum or Mods-Forum. I decided to put it here.
Arent we quite all the same ?
Most of us are always busy in making Quake as perfect as possible... (in our personal point of view)
- New Textures (High Res + Parallax)
- New Models / Skins
- New Sounds
- Better Lights (rtlights)
- etc.
Lord Havoc gave us an engine with perfect modding possibilities.
For those of you who are still not satisfied (I was reading just the other day someone saying some effects
are ugly in DP) here is something for you (for those who didnt already knew it).
Part 1)
3 years ago I had my first intensiv period of Quake Modding, as I stumbled upon this little
unimpressive looking Text-File:effectinfo.txt
But then my family grew bigger an I had not ime for my beloved Quake.
Now I spend some time on it again and want to inform everybody, whoy are not already aware of it.
"effectinfo.txt" is NOT part of DarkPlaces Client download Package, but its in DPmod.
So grab from there and throw it in your Quake/id1/ directory (or simply use mine below).
With this little jewel you can edit almost every little effect in DarkPlaces, like:
- rocket trails
- shot sparks
- explosions
- smoke
- etc.
So I started with the effects, which are in my opinion not perfect and want to share it with you:
- Rocket trail (changed color, density and origin)
- Grenade trail (changed color, density and origin)
- Wizard Magic Attack effect (added color glowing and changed color, density and origin)
- Hellknight Magic attack effect (added color glowing and changed color, density and origin)
- Vore homing missile effect (changed density and origin)
Added by Jorix (special thanks to him) :
- New explosion / smoke effect (PLUS: smoke appears after explosions and disppears very slowly)
I would be very happy, if you take this as a start and keep on editing the effects, so after some time,
we will have a great pool of effectinfo.txt´s in this thread and Quake players can pick the ones they like
and use them.
Part 2)
Around the same time I found the other little file, which is also NOT part of DarkPlaces Client
download Package: particlefont.tga but can be found on Lord Havocs homepage.
As you surely know, Blood in DarkPlaces is really dark.
Even LH knows it, and I also found it on his (very long) ToDo´s list (which is also available on his homepage).
I tried to edit the blood decal myself and am more than happy about the result.
I didnt want to ruin LH original intention, and made the blood just a little more red and lighter.
Just so much, that it looks realistic.
Simply throw my particlefont.tga in your Quake\id1\particles folder (if it doesnt exit, create it)
and see if you like it.
Because of the size limit in this forum I uploaded it to quakestatic (link below)
---
I know, that screenshots tells you more than 1000 words.
So i tried to make some.
Remember: Screenshots are not perfect in showing dynamic effects !
It is more than easy to try the effects on your own computer.
Its just extracting the below attachments. That s all.
Please give me some Feedback.
Thank you Lord Havoc for your great DarkPlaces Engine and
your steadfast, patient support to me !!
Without it, I wouldnt have been able to do this.
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
Original DP: Modified by me:
New Vore homing missile: ,
Jorix new fantastic explosion / smoke (step 1 to 4):
One: two: three: four:
Download particles.zip from quakestatic: (because of size limit in this forum)
http://www.quaketastic.com/upload/fi.../particles.zip
Updated effectinfo.txt 2010-07-19
with new Vore´s homing missile trail, Jorix´s fantastic explosion / smoke,
bouncing sparks (for shotguns and nailguns) and new impact effect for Wizard and Hellknight attacks.
Updated effectinfo.txt 2010-10-11
In this final version I added the glowing slime pit decal from Wizards
(screenshot see post #18 in this thread),
a burned decal from Hellknights and many small tweaks.
I also integrated some of jakub1 beautiful effects (some slightly modified).
This is my final version.
Enjoy it.
Warm Regards,
Seven
.
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