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Nehahra w/ DarkPlaces

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  • gdiddy62
    replied
    I have a good collection too, though probably not as thorough as Talisa's.

    Leave a comment:


  • talisa
    replied
    Originally posted by Seven View Post
    Good to know we have a secret collector among us
    Seven
    oh yeah ive been collection any files i can get my hands on for years purely for the sake of preserving all the great works people have made

    you name anything that you might want, and i'll probably have a copy of the files available that i can upload

    well... with the exception being maps that is.. im not gunna download the entirety of quaddicted

    .
    especially once i created that 'definitive HD collection' thread back then, as i wanted to be able to have updated links in my thread that will always work,
    so i downloaded every single file i linked in that thread to be able to re-upload them in case any download-links would expire

    also, totally downloading those files you uploaded that i didnt have yet for preservation's sake too

    .

    webangel
    you're welcome ^_^
    Last edited by talisa; 03-08-2021, 10:27 AM.

    Leave a comment:


  • webangel
    replied
    Nice

    Thank you both.

    Leave a comment:


  • Seven
    replied
    Hello talisa,

    Good to know we have a secret collector among us
    Thank you for reuploading the files.



    Hello webangel,

    I added the missing ones and there is also a newer version available for zerstorer:
    Rapture_Improved_20161105
    Digs01 9-maps Episode Improved
    Zerstoerer 1.1 + zer1m3_fix + SMC particles v1.2

    I especially want to highlight Rapture. A lot of effort have been put into this mod to fix and improve it.
    As always please read the included readme and also check for screenshots if available.


    Maybe talisa can also update her link so we can have more mirrors for the future.
    If some lost soul will ever visit this page again

    Have a nice sunday everybody,
    Seven

    Leave a comment:


  • webangel
    replied
    Looks good so far talisa.
    downloading it a bit later.
    Thank you!

    Leave a comment:


  • talisa
    replied
    webangel browsed through my collection of quake files, and i miiight have most of them, i think?
    https://drive.google.com/drive/folde...-j?usp=sharing

    hope those include some of the files you were looking for
    Last edited by talisa; 03-06-2021, 04:55 PM.

    Leave a comment:


  • webangel
    replied
    Found travail, Aop and drake
    Missing quoth, soe and Zerstörer, bbelief, digs01 and rapture

    Leave a comment:


  • webangel
    replied
    Hi Seven,
    can you link or reupload those packs you mentioned. Im interested in soe, quoth, abyss of pandemonium and travail


    Originally posted by Seven View Post

    Here is a list of some other extensions/improvements I made to popular episodes/maps/mods:
    Code:
    - [URL="https://www.quaddicted.com/reviews/quoth.html"]Quoth [/URL] Quoth Ver.2.1 Pack with particle effects from SMC.rar
    - [URL="https://www.quaddicted.com/reviews/rapture.html"]Rapture [/URL] Rapture_Improved_20161105_Seven.rar
    - [URL="https://www.quaddicted.com/reviews/bbelief.html"]Beoynd Belief[/URL] bbelief extended and fixes !!! 20140621.zip
    - [URL="https://www.quaddicted.com/reviews/aopfm_v2.html"]Abyss of Pandemonium[/URL] AOP - The Final Mission v2.0 extended_20160330.rar
    - [URL="https://www.quaddicted.com/reviews/nehahra.html"]Nehahra[/URL] Nehahra_extended_for_Darkplaces_20160527.rar
    - [URL="https://www.quaddicted.com/reviews/nsoe2.html"]Soul of Evil: Indian Summer[/URL] nsoe_devkit_with_particle_flames_+_fixed_book_reading.rar
    - [URL="https://www.quaddicted.com/reviews/zer.html"]Zerstörer[/URL] Zerstoerer 1.1 + zer1m3_fix + SMC particles v1.2.rar
    - [COLOR=Yellow]Drake[/COLOR] Drake_with_particle_flames_+_candles.pk3
    - [URL="https://www.quaddicted.com/reviews/travail.html"]Travail[/URL] Travail_Extended_20160904_Seven.rar
    - [URL="https://www.quaddicted.com/reviews/digs01.html"]Digs01 9-maps Episode[/URL] digs01 full Episode 9 maps with flames + impulse 12 + nails fixed.rar
    - [COLOR=Yellow]Hipnotic[/COLOR] SMC - Hipnotic v5.02
    - [COLOR=Yellow]Rogue[/COLOR] SMC - Rogue v5.02

    I added the file name of the newest versions behind it, so you can better search for them. They are all available in this forum. Please use the forums search-function. If you have troubles finding them, I can reupload them.

    Click on the episodes/maps/mods name to reach the quaddicted download page.

    Kind regards,
    Seven

    Leave a comment:


  • NightFright
    replied
    The next best thing that can run Nehahra is Mark V. At least it's not an ancient engine.

    I will never understand why Nehahra code had to deviate so much from regular QuakeC. I see nothing in this mod that wouldn't be possible with regular code.

    Leave a comment:


  • AlexQuaker
    replied
    I think you certainly should use Bengt's glquake.exe for Nehahra. Actually it is Nehahra 3.08 engine. The best. My version of NehQuake 3.08 no longer uses fmod, it's hard to find it (it's so old (2001)!) My version uses modern libxmp and sdl instead, to decode & play the xm music where it should be played, and quality is much better, 44100 Hz.

    Leave a comment:


  • Sat42
    replied
    Hey Seven! Thank you again for the detailed reply

    You make some good sense and I believe I will now follow the route you suggest of an install for Nehahra that will be independent from the main Quake installation. And yeah, I think I will try get the original experience that way. I honestly love that they actually bothered to introduce a "dynamic" music system! Reminds me of Unreal...

    Again thanks for the explanations and suggestions, I will be off tinkering some more until I get to enjoy this mod in all its glory

    Cheers,
    Sat42


    EDIT: got it all working as intended! I checked if the music works (using Nehahra's tracker module files) and it does! An easy way to check (since indeed not all maps start playing music from the beginning) is to open neh2m6 - if you hear atmos2 playing (you can verify it's the same by playing the file outside the game), then congratulations you got the music to function as intended! Finally I can get going with my playthrough
    Last edited by Sat42; 09-09-2020, 05:22 PM.

    Leave a comment:


  • Seven
    replied
    Hello Sat42,

    You have to understand how music is played in Nehahra and in vanilla Quake.
    When a music track is triggered in the worldspawn block, it means, it is played from the very beginning you start a map.
    And it will be looped endlessly.

    Not so in Nehahra...
    Nehahra uses custom (qc)code to start, stop, repeat music tracks.
    Like in a movie... That is the only way to create excitement/tension (or how you call it in english) when playing a map.
    You´d have to look for these function calls as well.

    But to make it short and easy for you:
    You can use this command to play any music track you want from within the map itself:
    cd loop sound/cdtracks/blahblah.wav
    By typing this command, you can start playing any music file/format from within the given subfolder.
    Just type/use the correct folder and file name.

    I will not dig into Nehahra code again, you can do it if you want.
    Or you can simply play custom music files by using the above command.

    For more options, simply type: apropos cd into console and you will find all CD (musicbox) possibilities of Darkplaces listed.


    Again, if you want to play Nehahra as it was meant to be, you will have to use the original engine from that time, I am afraid.
    And dont be suprised to have no music at the beginning of a map. It may/will start and stop during playing the map to add atmosphere.
    If you encounter issues (like having no mouse view, as you mentioned), you can move the complete Nehahra folder out of your Quake.
    You know that you can multiple Quake "installations" beside each other. Because Queke doesnt need windows registry entries.
    So, just use/copy vanilla ID1 and nehahra folder together with your Darkplaces files somewhere else and you are independent to other Quake mods in your id1.

    Happy tinkering

    Best wishes,
    Seven

    Leave a comment:


  • Sat42
    replied
    Sorry for double posting - I am using Notepad++ to look at the .bsp map files and despite using all kinds of reasonable keywords in the search function I cannot for the life of me understand how you identify which track is played in which map.
    @ Seven: So far I followed what you said about the first 3 maps (just had to modify Neh1m3's worldspawn block so it will play neh3 instead of neh8 like the previous map) and now that works in-game with darkplaces, but looking into the detail I cannot find the triggers associated to choosing a mod track - there is no "music", "play2" or "track" command and the very names of the tracks like "neh3" don't turn up either... I'm probably missing something obvious, can you please illuminate me?

    Leave a comment:


  • Sat42
    replied
    Originally posted by Seven View Post
    Hello Sat42,

    [Awesome info]

    PS: If you do not hear original music in your mission pack 1 + 2, you are missing the digital music files in your subfolders:
    QUAKE\HIPNOTIC\sound\cdtracks
    QUAKE\rogue\sound\cdtracks
    You can download them from the above mentioned link.
    Hi Seven,

    Thank you very much for your reply!
    And thanks also for the post scriptum - I am sorry if my text was confusing regarding this point (and I see it is), but indeed I do hear the original music in mission packs 1 + 2 but thanks anyway!

    Regarding Nehahra - thanks to your link I got the soundtrack in OGG format already so that's cool too. Funny thing is I DID originally use the nehahra.exe which I got from quaddicted.com (and still can, though for some reason after installing darkplaces and your little darkplaces mod for Nehahra, when I launch nehahra.exe I now have no mouse look) but after getting to Grind Core I decided to stop because I realised I hadn't heard a single track (except for that short loop in the difficulty select level and I know that is just a sound, not a music file). And I really should have heard the tracks since as you mentioned in the post you linked:
    "Neh1m1.bsp uses: neh4
    Neh1m2.bsp uses: neh8
    Neh1m3.bsp uses: neh3
    ..."
    DPNehahra.exe is funny - you can't see anything except for the character and item models!
    Anyway, I feel I should just try and make do with the soundtrack in OGG format and follow the instructions to play them in their respective levels. It won't be perfectly authentic the way a modtracker player would allow but it beats not hearing Nehahra's soundtrack at all!

    Thanks again for the help!

    Leave a comment:


  • Seven
    replied
    Hello Sat42,

    First of all, please read this post.

    If its not working for you:
    Depending from where you downloaded Nehahra you will find the original engines inside your pack.
    Mostly you will find nehahra.exe or DPNehahra.exe.

    Those engines should be used to play Nehahra as it was meant to be.

    Have fun,
    Seven


    PS: If you do not hear original music in your mission pack 1 + 2, you are missing the digital music files in your subfolders:
    QUAKE\HIPNOTIC\sound\cdtracks
    QUAKE\rogue\sound\cdtracks
    You can download them from the above mentioned link.

    Leave a comment:

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